Tutle Posted July 1, 2011 Report Share Posted July 1, 2011 I was thinking in terms of chess. The King brings a population +40 or 50. Downside, if King is killed population -40 or 50. I think it would add most to the online game-play since players will try to figure out where the other player hid his King. This would also increase the importance of espionage. If you spot him, you know where to strike first. However, you risk being ambushed for not paying attention to your base. I believe, he should cost 500 stone "Is he made of stone?"...No...But this makes the player think whether he wants to invest on defense, or a bigger army. What do you folks think? Quote Link to comment Share on other sites More sharing options...
Tutle Posted July 1, 2011 Author Report Share Posted July 1, 2011 Sorry, forgot to change forum section after typing the previous thread. Can a Moderator move this please. Quote Link to comment Share on other sites More sharing options...
Kimball Posted July 1, 2011 Report Share Posted July 1, 2011 Sorry, forgot to change forum section after typing the previous thread. Can a Moderator move this please.Done. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted July 2, 2011 Report Share Posted July 2, 2011 Sounds sort of like the Regicide mode from AoK. I think we might do something more like "herocide" mainly because it was always annoying to me that the king couldn't fight. (I think you should start with him though, buying a king doesn't make a lot of sense to me. ) Quote Link to comment Share on other sites More sharing options...
Tutle Posted July 2, 2011 Author Report Share Posted July 2, 2011 Thanks for the forum section change. I am not familiar with Regicide or Herocide mode from AoK. But I would also hope that the King/Emperor could fight. I didn't mention any stats or strengths/weakness since he is suppose to have experience and wisdom compared to other units. However, I would see a King/Emperor being more of a melee fighter than a ranged one. Perhaps giving him a little weakness against ranged units would be understandable. As for price, I also thought about giving it from the start to players, but then I could potentially see people not taking care of him since they didn't have to earn it. I know when I spend 500 stone to build a fortress, I want that fortress to pay it back with the enemy's body count. I would hope to see the King/Emperor unit treated the same way in terms of importance. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 2, 2011 Report Share Posted July 2, 2011 Many of our heroes were kings and leaders of their respective cultures. And all heroes (will) have a special effect that they have upon the game. Quote Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted August 30, 2011 Report Share Posted August 30, 2011 Many of our heroes were kings and leaders of their respective cultures. And all heroes (will) have a special effect that they have upon the game.despite being a cool feature (heroes), i find it somehow paradoxical that you can build an army with 10 Leonidas and 20 Alexander the great (but i think you will fix that?) Quote Link to comment Share on other sites More sharing options...
theShadow Posted August 30, 2011 Report Share Posted August 30, 2011 it seems like it would be fairly simple to make it so you can only make 1 of each "named" hero. Quote Link to comment Share on other sites More sharing options...
feneur Posted August 30, 2011 Report Share Posted August 30, 2011 In the final game you will only be able to have one hero "alive" at a time. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted August 30, 2011 Report Share Posted August 30, 2011 Not necessarily simple to implement, but we will have limits on all powerful units. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 30, 2011 Report Share Posted August 30, 2011 Not necessarily simple to implement, but we will have limits on all powerful units.What Brian said. When the time comes, we'll have a discussion regarding "Hard" Limits vs. "Soft" Limits too. Quote Link to comment Share on other sites More sharing options...
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