plumo Posted May 14, 2011 Report Share Posted May 14, 2011 (edited) On Windows 7 32bit, latest public build, etc. I updated workspaces...1.When i click on Singleplayer i get tons of red error messages in the left corner. Gamesetup.js i think, and it mentions sth about Death Canyon. Also : during that i can't select anything, and the map options are all gone. I only can go back to main menu. It's a very recent problem so maybe caused by revision 9507 ?ERROR: JavaScript error: gui/gamesetup/gamesetup.js line 647 ReferenceError: deepcopy is not defined selectMap("Death Canyon")@gui/gamesetup/gamesetup.js:647 __eventhandler80 (selectionchange)([object Object])@mapSelection selectionchange:0 initMapNameList()@gui/gamesetup/gamesetup.js:447 selectMapType("scenario")@gui/gamesetup/gamesetup.js:599 __eventhandler78 (selectionchange)([object Object])@mapTypeSelection selectionchange:0 initMain()@gui/gamesetup/gamesetup.js:110 onTick()@gui/gamesetup/gamesetup.js:497 __eventhandler76 (tick)([object Object])@setupWindow tick:02.About 1 week ago i also got a critical error while starting up a game (everytime). I had to break, surpress didnt work. I can't recreate this bug because of the newest bug ( see above). For this crash i have a report added.crashlog.txt Edited May 14, 2011 by plumo Quote Link to comment Share on other sites More sharing options...
k776 Posted May 14, 2011 Report Share Posted May 14, 2011 It seems quite a few people are getting this issue :-( See http://www.wildfiregames.com/forum/index.php?showtopic=14542&view=findpost&p=219236Assuming it was cleaned and compiled and still got this error, then it will be another release blocker :-( Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted May 14, 2011 Report Share Posted May 14, 2011 It seems quite a few people are getting this issue :-( See http://www.wildfiregames.com/forum/index.php?showtopic=14542&view=findpost&p=219236That part of forum is visible only for team members, but there is just the same error:ReferenceError: deepcopy is not definedreported by Pureon. Quote Link to comment Share on other sites More sharing options...
Pureon Posted May 14, 2011 Report Share Posted May 14, 2011 I've been unable to run the game for almost 2 weeks using the latest builds. Not sure if it's always been the same error. I know DynamiteSoundBytes has also had the same problem. I assumed it was due to the bugs listed as release blockers on trac. Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted May 14, 2011 Report Share Posted May 14, 2011 I just updated to latest version on Ubuntu, updated workspaces and clean/make project and all looks working properly. Quote Link to comment Share on other sites More sharing options...
Pureon Posted May 14, 2011 Report Share Posted May 14, 2011 I'm on Windows, updated svn, updated workspaces, used Visual Studio 2010 Express to build and run. Multiple lines of that error appear. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted May 14, 2011 Report Share Posted May 14, 2011 The autobuild is out of date and will give the deepcopy errors - I'll try to get it updated today but it'll take a bit of effort since the autobuilder is broken (apparently it runs out of disk space when committing, or something).If you compile it yourself and make sure you definitely aren't accidentally running the old autobuild .exe instead, it really should work, since r9506 added deepcopy, and it works fine in my testing (on Windows and Linux).Looks like the autobuild will be causing "Function call failed: return value was -100303 (path contains both slash and backslash separators)" warnings too - a newer build should fix that. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted May 14, 2011 Report Share Posted May 14, 2011 Updated the autobuild now. (The SVN checkout has reached 2GB which was the size of the disk on the autobuilder, so I turned on NTFS compression to let it work for now). Do these errors still occur? Quote Link to comment Share on other sites More sharing options...
Pureon Posted May 14, 2011 Report Share Posted May 14, 2011 No more in-game errors occuring for me Quote Link to comment Share on other sites More sharing options...
plumo Posted May 14, 2011 Author Report Share Posted May 14, 2011 Same for me. Thanks ! Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted May 15, 2011 Report Share Posted May 15, 2011 I'm on Windows, updated svn, updated workspaces, used Visual Studio 2010 Express to build and run. Multiple lines of that error appear.No more in-game errors occuring for me So you're building it yourself, but it fails until the not-built-yourself autobuild is updated? Sounds like you're not running the one you built yourself, in that case. Maybe something in the VS2010 project upgrade process breaks so it's not putting the compiled .exe in the right place, or is not compiling the .exe at all, or something? Quote Link to comment Share on other sites More sharing options...
Pureon Posted May 15, 2011 Report Share Posted May 15, 2011 VS2010 performs the conversion, but then always complains about something VC2008 not matching for every vcproj file. It's always done it. Here's the output: http://pastebin.com/uqtYuzSc Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted May 15, 2011 Report Share Posted May 15, 2011 VS2010 performs the conversion, but then always complains about something VC2008 not matching for every vcproj file. It's always done it. Here's the output: http://pastebin.com/uqtYuzScIt looks like "warning MSB8012" is just small bug in VS2010: http://connect.microsoft.com/VisualStudio/feedback/details/499471/outdir-is-not-properly-rooted-when-it-is-relative and you can either ignore it or fix as Microsoft-guy propose. Quote Link to comment Share on other sites More sharing options...
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