Jubalbarca Posted April 15, 2011 Author Report Share Posted April 15, 2011 How do I use the timewarp mode, can anyone tell me? Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted April 15, 2011 Report Share Posted April 15, 2011 Shift-D to open the developer thingy, enable time warp, hold down space to fast-forward, press backspace to jump back a few seconds (except that's fragile and definitely won't work when you've got AIs). Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted April 15, 2011 Author Report Share Posted April 15, 2011 Thanks. Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted April 15, 2011 Author Report Share Posted April 15, 2011 Iberians now partially supported; only their basic cav, inf, and wimmenz are trained thus far though. Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 15, 2011 Report Share Posted April 15, 2011 Cool Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted April 15, 2011 Report Share Posted April 15, 2011 How do I use the timewarp mode, can anyone tell me?Also, you can open the console with ` key, and type in Engine.SetSimRate() and pass it a value like 20.0 or 100.0 or something I find that works a bit more reliably than time warp and also it doesn't eat memory. Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted April 20, 2011 Author Report Share Posted April 20, 2011 Okay, back at last; time to get on with the rest of the Iberians methinks. Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted April 20, 2011 Author Report Share Posted April 20, 2011 Iberians now have a full unit training list and building list. Not that it did them much good in their test against a celtic JuBot; they got very severely mauled despite early successes raiding my little Hellenic base. Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 20, 2011 Report Share Posted April 20, 2011 BTW I used your AI in the Alpha 5 preview Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted April 20, 2011 Author Report Share Posted April 20, 2011 I noticed it getting rinsed rather, yeah. We'll have to talk closer to the time on its inclusion and whether you want me to be able to add it to the SVN version or not and so on.In other news, I'm working on a nassssty new military base strategy for the AI to use (the current ones are "full assault" of about 30 guys, a cavalry-only raid, and a generic infantry attack which is pretty useless but annoying). Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 20, 2011 Report Share Posted April 20, 2011 I noticed it getting rinsed rather, yeah.Only because I added 100 extra units to my side in the scenario editor Quote Link to comment Share on other sites More sharing options...
tinoesroho Posted April 20, 2011 Report Share Posted April 20, 2011 How do you install this? Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted April 21, 2011 Author Report Share Posted April 21, 2011 Instructions are in the Exilian thread. Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted April 22, 2011 Author Report Share Posted April 22, 2011 Would any of you Devs like the new version to play with? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 22, 2011 Report Share Posted April 22, 2011 Yes, plox. Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted April 22, 2011 Author Report Share Posted April 22, 2011 Ok, I don't think I can commit to the SVN but I'll upload it on Exilian later. Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 22, 2011 Report Share Posted April 22, 2011 Would any of you Devs like the new version to play with?Yep, I would! Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted April 22, 2011 Report Share Posted April 22, 2011 (edited) Thorfinn is not a developer and doesn't have the game installed anymore, but he certainly would use your artificial intelligence if Thorfinn did have the game installed. Edited April 22, 2011 by Thorfinn the Shallow Minded Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 22, 2011 Report Share Posted April 22, 2011 Welcome to the team Jubalbarca Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted April 23, 2011 Author Report Share Posted April 23, 2011 Thanks!Pureon and Mythos: since I should be getting SVN commit access soon, I'll wait until I do and put it up that way. Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted April 23, 2011 Author Report Share Posted April 23, 2011 Committed in theory; can anyone confirm this? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted April 23, 2011 Report Share Posted April 23, 2011 Committed in theory; can anyone confirm this?Seems to work, but I get a few warnings:WARNING: JavaScript warning: simulation/ai/jubot/military.js line 180 anonymous function does not always return a valueWARNING: JavaScript warning: simulation/ai/jubot/military.js line 205 anonymous function does not always return a valueWARNING: JavaScript warning: simulation/ai/jubot/military.js line 229 anonymous function does not always return a valueWARNING: JavaScript warning: simulation/ai/jubot/military.js line 253 anonymous function does not always return a value Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted April 23, 2011 Report Share Posted April 23, 2011 Committed in theory; can anyone confirm this?Trac confirms that you committed something Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted April 23, 2011 Report Share Posted April 23, 2011 Seems to work, but I get a few warnings:WARNING: JavaScript warning: simulation/ai/jubot/military.js line 180 anonymous function does not always return a valueWARNING: JavaScript warning: simulation/ai/jubot/military.js line 205 anonymous function does not always return a valueWARNING: JavaScript warning: simulation/ai/jubot/military.js line 229 anonymous function does not always return a valueWARNING: JavaScript warning: simulation/ai/jubot/military.js line 253 anonymous function does not always return a valueIn such cases:if (foeposition){ var dist = VectorDistance(foeposition, currentPosition); return (ent.isEnemy() && ent.owner()!= 0 && dist < 50);}it is probably better to add the line:return false;at the end.Edit:or store return value in some variable:var isTarget = false;if (foeposition){ var dist = VectorDistance(foeposition, currentPosition); isTarget = (ent.isEnemy() && ent.owner()!= 0 && dist < 50);}return isTarget; Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted April 23, 2011 Author Report Share Posted April 23, 2011 Yeah, I know, just haven't gotten round to fixing that since it doesn't cause any actual issues running the AI and designing a 3-pronged attack strategy sounded much more fun. I'll fix it soon. Quote Link to comment Share on other sites More sharing options...
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