Eilat Posted 5 hours ago Share Posted 5 hours ago Does anyone else love muskets and cannons? I remember there were some mods related to the gunpowder era, but they were all unfinished. Did they really lack appeal? Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 3 hours ago Share Posted 3 hours ago I mean, I’d love a gunpowder era mod, (one of my favorite Hyrule civs is Labrynna). From what I can tell, most of those mods die because their proprietors either move on to other projects or get bored with 0 A.D. in general. Modeling the various muskets, cannons, and retexturing lots of models is a lot of work, and many arent up to it. 2 Quote Link to comment Share on other sites More sharing options...
Lopess Posted 3 hours ago Share Posted 3 hours ago 1 hour ago, Eilat said: Does anyone else love muskets and cannons? I remember there were some mods related to the gunpowder era, but they were all unfinished. Did they really lack appeal? https://github.com/0ADMods/pyrogenesis-1861 This mod has a more advanced idea in this case. Creating a mod in this timeframe is entirely possible; I've thought a lot about investing time in it, but the biggest difficulties are having the structures and textures for the civilizations. Many want to help with the profiling of civilizations and units, but few want to or can help with 3D modeling and creating good textures. 1 Quote Link to comment Share on other sites More sharing options...
Eilat Posted 2 hours ago Author Share Posted 2 hours ago 42 minutes ago, Perzival12 said: one of my favorite Hyrule civs is Labrynna I also like Labrynna, and the soldiers would look cooler walking with a goose step instead of that clumsy walk. Also, I think the trajectories of the muskets and cannons should be improved. They should be a bit faster and more accurate (I know the trajectories won't be straight, but the current settings make them look like stones being thrown). Of course, only a little bit of change in gravity, speed, and spread is acceptable, too much would be like shooting a laser. 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 2 hours ago Share Posted 2 hours ago 12 minutes ago, Eilat said: the soldiers would look cooler walking with a goose step instead of that clumsy walk. Yeah, though that would take animation, and I’ve had troubles TW animating Neph’s models in the past. 13 minutes ago, Eilat said: Also, I think the trajectories of the muskets and cannons should be improved. They should be a bit faster and more accurate (I know the trajectories won't be straight, but the current settings make them look like stones being thrown). Of course, only a little bit of change in gravity, speed, and spread is acceptable, too much would be like shooting a laser. I’ll do some tweaking. I might remove the musket balls all together, since in reality a missed shot would fly way far away, not hit the ground near the target. 1 Quote Link to comment Share on other sites More sharing options...
Eilat Posted 2 hours ago Author Share Posted 2 hours ago 35 minutes ago, Lopess said: This mod has a more advanced idea in this case I know about this mod, and it hasn't received many updates in years. 36 minutes ago, Lopess said: Many want to help with the profiling of civilizations and units, but few want to or can help with 3D modeling and creating good textures. I created this thread hoping to find people with similar interests, hopefully you can find someone suitable. Quote Link to comment Share on other sites More sharing options...
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