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New build mechanic


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I think a must have that would make the game a lot better is being able to build bridges over water to connect land. It would make lots of things like the movement of land troops so versatile, and if you added the ability to build walls atop bridges to make a sort of tunnel without a roof, you'd be able to make very strong fortresses on island naval maps. I think a bridge variation for not every class could work as well, but most should have. Thats all.

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7 hours ago, Perzival12 said:

Yeah, I’m surprised this feature hasn’t been implemented into 0 A.D. yet. At the moment bridges are just actors that are placed on land to look like they are bridges, the 0 A.D. team should try to get bridges working for A28.

Pathfinder and units walking on objects. It's not easy.

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Indeed pathfinding may be one of the main issues of bridges - walking on objects could be done with fields already (as they represent buildable objects) but finding a single entrance and exit while actually walking on water (denied area) may not be so simple for pathfinding. Again - in settlers 4 or 5, I remember you could build bridges only at pre-dertmined sites that neeeded definition in the map itself (defined entrance and exit points).

Actually, should it be possible to build a bridge everwhere you want? This might be an interesting feature like blocking ships from entering or leaving a river or even denying access to a beach (if building a U-shape bridge)?.

A bonus of freely positioned bridges could be that they could be possibly built on land as well (zero height above terrain) and would then be called "roads".

 

I guess that would be a completely different game then.

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