nifa Posted Sunday at 23:37 Report Share Posted Sunday at 23:37 (edited) Erechtheion and carytids from the acropolis in athens https://en.wikipedia.org/wiki/Erechtheion https://en.wikipedia.org/wiki/Caryatid https://www.artstation.com/artwork/lxY91a 1228892164_erechtheion0_28.1.zip licence Spoiler https://open.smk.dk/en/artwork/image/KAS838?q=Stående kvinde%2C kopi efter karyatide C%2C Erechtheion på Athens Akropolis&page=0&filters=has_3d_file%3Atrue Edited Monday at 10:15 by nifa added licence 3 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Monday at 06:44 Report Share Posted Monday at 06:44 I really love this. Can you give it the white tile roof like the Athenian Wonder? 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted Monday at 10:02 Author Report Share Posted Monday at 10:02 3 hours ago, wowgetoffyourcellphone said: I really love this. Can you give it the white tile roof like the Athenian Wonder? Sure, here you go 942182649_erechtheion0_28.2.zip 3 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted Monday at 15:48 Report Share Posted Monday at 15:48 Looks really cool! Maybe the stone wall could use a few more details to look less blocky but otherwise good job. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 23 hours ago Report Share Posted 23 hours ago 22 hours ago, nifa said: Sure, here you go 942182649_erechtheion0_28.2.zip 12.38 MB · 1 download Absolutely awesome. Okay to add to main game? I'll probably turn the bush into a small tree. I'm thinking of shrinking one of the Aleppo pines for a custom tree prop there to represent the sacred olive tree. Quote Link to comment Share on other sites More sharing options...
nifa Posted 21 hours ago Author Report Share Posted 21 hours ago (edited) 1 hour ago, wowgetoffyourcellphone said: Absolutely awesome. Okay to add to main game? I'll probably turn the bush into a small tree. I'm thinking of shrinking one of the Aleppo pines for a custom tree prop there to represent the sacred olive tree. Thanks, yes I'd love that. The olive tree actor was too large and not the most beautiful and I didn't find a fitting one. Shrinking an aleppo pine is a nice idea, they look "gnarled" to represent an old tree. Also I'd prefer the smaller cypresses of the randomly chosen ones, but that's not too important. For future purposes, what are the best settings for ambient occlusion baking? I baked on a 2048x2048 image with an island margin of 0.004. I excluded the nature props. It gave me some artifacts on the smallest faces of the statues, propably because resolution is so low that a single pixel is bigger than a face on the ao uv map. What would you think could be a purpose of the building? Another wonder or special building for athenians? Edited 21 hours ago by nifa Quote Link to comment Share on other sites More sharing options...
Stan` Posted 21 hours ago Report Share Posted 21 hours ago 2 minutes ago, nifa said: For future purposes, what are the best settings for ambient occlusion baking? I baked on a 2048x2048 image with an island margin of 0.004. I excluded the nature props. It gave me some artifacts on the smallest faces of the statues, propably because resolution is so low that a single pixel is bigger than a face on the ao uv map. You can bake at any resolution to get more crisp details. In the game though currently most textures are 1024*1024 and ideally we shouldn't go above this unless you have a 20k tris model. Small items should either have smaller textures, or to reduce fragmentation be baked in the same texture as the main mesh they are used on. 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted 21 hours ago Author Report Share Posted 21 hours ago 3 minutes ago, Stan` said: You can bake at any resolution to get more crisp details. In the game though currently most textures are 1024*1024 and ideally we shouldn't go above this unless you have a 20k tris model. Small items should either have smaller textures, or to reduce fragmentation be baked in the same texture as the main mesh they are used on. Right now everything is baked on the same ao map. So it needs to be scaled down, which might increase the artifacts? So it's better to split it into two seperate ao maps, maybe one for the statue set and one for the rest? Nature props don't need ao or do they? Quote Link to comment Share on other sites More sharing options...
Stan` Posted 9 hours ago Report Share Posted 9 hours ago 11 hours ago, nifa said: Right now everything is baked on the same ao map. So it needs to be scaled down, which might increase the artifacts? So it's better to split it into two seperate ao maps, maybe one for the statue set and one for the rest? Well it needs to be checked. Usually the least textures the better. 11 hours ago, nifa said: Nature props don't need ao or do they? They don't need it but it doesn't hurt to try. Also you might get away by tweaking the UV2 to give more space to some stuff. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 9 hours ago Report Share Posted 9 hours ago For AO, reducing from 2048 to 1024 doesn't introduce too many artifacts. Imagine how big the structure is on screen for 99% of a match. It'll probably take up not much more than 256^2 on a typical 1080p monitor at any given time, so a 1024 AO map is most likely adequate. For the trees, it might be cool to put a dummy object there when baking to simulate the presence of the average sized or smallest size cypress that goes there, but that step is up to you. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 2 hours ago Report Share Posted 2 hours ago Mmm, getting there! Acropolis taking shape! 2 Quote Link to comment Share on other sites More sharing options...
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