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nifa
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1 hour ago, wowgetoffyourcellphone said:

Absolutely awesome. Okay to add to main game? :) I'll probably turn the bush into a small tree. I'm thinking of shrinking one of the Aleppo pines for a custom tree prop there to represent the sacred olive tree. 

Thanks, yes I'd love that. The olive tree actor was too large and not the most beautiful and I didn't find a fitting one. Shrinking an aleppo pine is a nice idea, they look "gnarled" to represent an old tree. Also I'd prefer the smaller cypresses of the randomly chosen ones, but that's not too important.

For future purposes, what are the best settings for ambient occlusion baking? I baked on a 2048x2048 image with an island margin of 0.004. I excluded the nature props. It gave me some artifacts on the smallest faces of the statues, propably because resolution is so low that a single pixel is bigger than a face on the ao uv map. 

What would you think could be a purpose of the building? Another wonder or special building for athenians?

Edited by nifa
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2 minutes ago, nifa said:

For future purposes, what are the best settings for ambient occlusion baking? I baked on a 2048x2048 image with an island margin of 0.004. I excluded the nature props. It gave me some artifacts on the smallest faces of the statues, propably because resolution is so low that a single pixel is bigger than a face on the ao uv map. 

You can bake at any resolution to get more crisp details. In the game though currently most textures are 1024*1024 and ideally we shouldn't go above this unless you have a 20k tris model. 

Small items should either have smaller textures, or to reduce fragmentation be baked in the same texture as the main mesh they are used on.

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3 minutes ago, Stan` said:

You can bake at any resolution to get more crisp details. In the game though currently most textures are 1024*1024 and ideally we shouldn't go above this unless you have a 20k tris model. 

Small items should either have smaller textures, or to reduce fragmentation be baked in the same texture as the main mesh they are used on.

Right now everything is baked on the same ao map. So it needs to be scaled down, which might increase the artifacts? So it's better to split it into two seperate ao maps, maybe one for the statue set and one for the rest?

Nature props don't need ao or do they? 

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