Eilat Posted December 19, 2025 Report Share Posted December 19, 2025 16 hours ago, Perzival12 said: That is why I prefer Conquest Civic Centre mode. However, it would be nice to make demands of your opponent, like requesting tribute before agreeing to an alliance or demanding a surrender. I also want a multicultural empire where the conqueror can train units of the conquered. But is it feasible for AI to betray or rebel in the event of conquest? 1 Quote Link to comment Share on other sites More sharing options...
Eilat Posted December 19, 2025 Report Share Posted December 19, 2025 There are a few instances where the AI doesn't pursue and destroy all remaining units, but instead ignores them. As a result, some units rebuild their civilian centers and rise again, sometimes even conquering opponents. Observing the population or territory graphs after battle is fascinating, with sudden drops and spectacular resurgences. 1 Quote Link to comment Share on other sites More sharing options...
AlexHerbert Posted January 24 Report Share Posted January 24 (edited) I think would be nice that the game didn't allow to click to train a batch size if it is bigger than the pop cap you have remaining, maybe that the icon was showed red as it is showed when not enough res (So I am not housed anymore xD).. And that Han civ voices was in Chinese Edited Thursday at 18:11 by AlexHerbert 2 Quote Link to comment Share on other sites More sharing options...
soophieclark Posted 1 hour ago Report Share Posted 1 hour ago I actually see it the other way. I like that units don’t constantly evolve into completely different types — it keeps the game grounded and focused more on tactics and positioning than upgrade chasing. The rank system still gives a sense of progress, just in a more subtle way, and it fits 0 A.D.’s historical feel better than the typical “unit line” upgrades. Quote Link to comment Share on other sites More sharing options...
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