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Recently random crashes on a27


guerringuerrin
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Recently i've been expirienced random crashes. THis one was just spectating a game.

Before the crash this error messages are shown in the screen. Could be related to windows 4gb support? or something else?
mainlog.html
I'm uploading mainlog.html

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8972, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})
ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})
ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})
ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})
ERROR: JavaScript error: out of memory
ERROR: BinarySerializer: error at insertion. Object was (error)
ERROR: JavaScript error: out of memory
ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory
ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory
ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory
ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory
ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory
ERROR: BinarySerializer: error at insertion. Object was (error)

Edited by guerringuerrin
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If I replay it I go OOS (to the hash in the replay).

My Ram usage is in fast forward:

minute | RAM in GB
7      | 1
18     | 1.5
26     | 1.74
30     | 1.82

But there's no chat or network stuff going on with the replay.

If this is because you run out of RAM you could add a swap to your system (close everything else etc.). Or open a system monitor parallel and if it happens again have a glance at your total RAM usage at that time.

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