Perzival12 Posted Friday at 16:50 Report Share Posted Friday at 16:50 Hey, i was wondering if anyone knows how to make Gaia soldiers wander around the map, similar to how the wolves and cattle wander around. Quote Link to comment Share on other sites More sharing options...
Outis Posted Friday at 18:46 Report Share Posted Friday at 18:46 The skirmish map Gallic Fields has a similar feature. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Saturday at 18:52 Report Share Posted Saturday at 18:52 On 05/09/2025 at 2:46 PM, Outis said: The skirmish map Gallic Fields has a similar feature. Not quite the same thing. OP is asking about making Gaia units wander around like deer do. In Gallic Fields, a Gaia soldier is spawned and tasked to go to a certain point. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Saturday at 19:14 Report Share Posted Saturday at 19:14 Add something like this to the unit template: <UnitAI> <DefaultStance>violent</DefaultStance> <RoamDistance>8.0</RoamDistance> <RoamTimeMin>2000</RoamTimeMin> <RoamTimeMax>8000</RoamTimeMax> <FeedTimeMin>15000</FeedTimeMin> <FeedTimeMax>60000</FeedTimeMax> <Formations disable=""/> </UnitAI> 1 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 5 hours ago Author Report Share Posted 5 hours ago Okay, so I figured it out (kinda) my current way is: First, copy the file that you want to wander into templates/gaia. Otherwise, your trainable units will wander and be uncontrollable. Then, edit the file like this: 1: Change the template at the top of the file to templates_units_fauna_wild_aggressive. 2: Add the movement speeds, armor, damage, generic names, health, vision, and all the other stats of the unit that the original template was defining. 3: Add to the Classes: Human and Organic. Add to the VisibleClasses: Melee. 4: Add what wowgetoffyourcellphone posted above, right above your Promotion data. Add Loot and ResourceGatherer disable=“”. If you want the unit to be nonviolent, make the template be templates_units_fauna_wild_passive. Also, make sure you say wild and not hunt, or food can be gathered from downed AI soldiers. 1 Quote Link to comment Share on other sites More sharing options...
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