Mythos_Ruler Posted July 25, 2011 Report Share Posted July 25, 2011 Were there any ideas for the implementation of the deforestation stat? I assume it would be the percentage of the total trees that were cut down; but I imagine it would be non-trivial to get the total number of trees in the map at the beginning of the round.Right, percentage of total trees that were cut down. I wouldn't think it would be difficult to simply tally up the number of tree entities in the map's XML. Quote Link to comment Share on other sites More sharing options...
Sayyan Posted July 25, 2011 Report Share Posted July 25, 2011 Ah, haven't taken a look into the formats yet, will have a bash at it sometime this week. Quote Link to comment Share on other sites More sharing options...
vts Posted July 28, 2011 Report Share Posted July 28, 2011 One thing I'm also missing in the end-game summary screen is the name of the map that the game was played on! Quote Link to comment Share on other sites More sharing options...
satchitb Posted July 28, 2011 Report Share Posted July 28, 2011 We need icons for the winners as well as for the player with the highest score.I don't see the point of the Vegetarian Ratio stat? What does it tell you about someone's game? Nothing. Quote Link to comment Share on other sites More sharing options...
Sayyan Posted July 28, 2011 Report Share Posted July 28, 2011 We need icons for the winners as well as for the player with the highest score.I don't see the point of the Vegetarian Ratio stat? What does it tell you about someone's game? Nothing.Does there need to be a specific point to it? I assume it was put in simply because it gives you an idea of how much farming someone in comparison to how much use they made of livestock. Quote Link to comment Share on other sites More sharing options...
Rasunadon Posted July 29, 2011 Report Share Posted July 29, 2011 Does there need to be a specific point to it? I assume it was put in simply because it gives you an idea of how much farming someone in comparison to how much use they made of livestock.Yes, it will tell you a lot about your play style. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 29, 2011 Report Share Posted July 29, 2011 I think "Vegetarian Ratio" was originally added for fun, but some people really enjoy parsing stats, so I can see how it would be useful in parsing economic strategy on different maps. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted July 29, 2011 Report Share Posted July 29, 2011 What about promotions? Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted July 29, 2011 Report Share Posted July 29, 2011 What about promotions?I think that is a good idea. How many units were promoted to advanced and elite, that would be good. Another idea that kind of goes along with that... back in the day, we had an idea to randomly generate a name for each human in the game (to encourage players to form an attachment with their units, to personalize them, and not encourage using units as fodder - use them as a real good general would). If this was re-implimented, it would be fun to see which unit had the most kills in the summary screen. Perhaps it was your champion Cachamwri Ap Pwyll or maybe it was your opponents champion Antaeus Thetis? Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted July 29, 2011 Report Share Posted July 29, 2011 randomly generate a name for each human in the gameShould be easy to implement - all we need is for someone to do the research to describe exactly how names are constructed for each civilisation (and for each gender within that civ, and for each significantly-different social class within that gender and civ), and provide a list of probably at least a hundred choices for each component of each type of name (to avoid an excessive amount of duplication), which surely can't be that hard Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted July 29, 2011 Report Share Posted July 29, 2011 5 of the 6 civs are already done. Example:http://www.wildfiregames.com/users/files/docs/celt_male.txthttp://www.wildfiregames.com/users/files/docs/celt_fem.txtTaken from some research done years ago that can be found here:http://www.wildfiregames.com/users/files/docs/names.zipCarthage could be picked up from something like this: http://babynamesworld.parentsconnect.com/phoenician-names.htmlNames could be done in a few different ways:First Name <son of> Father's NameFirst Name, Last NameFirst Name <of> Town NameHistorians would probably be better to say which is most appropriate for which civ. Quote Link to comment Share on other sites More sharing options...
feneur Posted July 29, 2011 Report Share Posted July 29, 2011 (Unique names would mean one more thing to have to allocate space for in the GUI. Just something to think about ) Quote Link to comment Share on other sites More sharing options...
Sayyan Posted July 30, 2011 Report Share Posted July 30, 2011 5 of the 6 civs are already done. Example:http://www.wildfireg...s/celt_male.txthttp://www.wildfireg...cs/celt_fem.txtCan these be placed somewhere publically accessible? The links come up with a HTTP auth login, but neither forum nor Trac usernames work. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted July 31, 2011 Report Share Posted July 31, 2011 Ah, sorry - here you go:names.zip Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.