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Request: Modeling


Mythos_Ruler
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yeah, all 3 versions of the Celt Market are in the editor under the "Actors" menu.

Brilliant! I was hoping old building models would still be available to use as eyecandy in scenarios/screenshots :ok:

To be honest? I adore the Murus Gallica :)

Murus Gallica? I didn't know it was called that!

plumo did you use any historical site as a basis for your fortification layout?

Edited by Pureon
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It's actually Murus Gallicus ( my mistake) ( as described by Julius Caesar, ..)

No, it is not based upon a historical site. It's also not even placed up on a hilltop, the celts usually did for strategic reasons :ok: ( first time i ve used the Atlas editor, next time ill try and make a real oppidum)

The celts also used pallisades, i hope they will be included as well ( or made by community), as a fast and easy way of defense.

Edited by plumo
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The celts also used pallisades, i hope they will be included as well ( or made by community), as a fast and easy way of defense.

If they haven't already been included post me some images of suitable palisades and I'll add it to my list of things to build. I agree it wouldn't be a historical RTS without them! :ok:

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Personally I think there are different options : ( of course we need them all :ok: )

1. Murus Gallicus (existing model) with 'woven' "crenalations"

http://www.google.be/imgres?imgurl=http://...iw=1280&bih=675

Some very nice concepts on this website !!

2. Regular Palisade (wood)

3. Combination: Low stone wall with Palisade top. ( see link)

http://www.google.be/imgres?imgurl=http://...iw=1280&bih=675

Edited by plumo
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1st draft

73060_1669080930639_1345803209_1725408_862652_n.jpg

ok that's what I have now.

400 verts (250ish from trunk which I'm considering to remodel. and 160 from the quad planes of the leaves. which I can cut down to 100)

so yeh, feedback on how I can fix it :ok:

p.s. how about texture sizes? and game supports alpha maps right?

Edited by buggy123
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It looks like buggy123 is now working on the acacia tree, so don't worry about my comment jesus.

The way these guys have built canopies is by using multiple layers of flat polygons that as a whole make the canopy. It relies on the texture's alpha channel to create individual leaves.

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  • 2 months later...

Northern Africa is not much of a savannah, especially not in the ancient Period.

But the setting allows for awesome Zulu or Ethiopian mod factions.:) So I am very happy to have this.

Btw is there any possibility to get some additional biomes (or factions, for that matter) in future alpha releases?

Just like to say that a cool mod for the Zulu's would be them against the Boers and British troops. I've heard of Zulu warriors fighting men in Tanks and actually winning. Forgot where I read or heard it. but yeah it'd be cool even if it was just the Zulu

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