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Remaking Base Game Maps!


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I love 0AD's basegame maps, dont get me wrong, but some of them look a little dated.

This is where Map Remakes comes into play. 

This mod remakes the Base 0AD maps to fit right into the modern era!

 

At the moment, four maps are complete- Mediterranean Coves, Gallic Fields, Gambia River and Two Seas (This map is rather scuffed from the begining, so there is a good chance that I will give it a complete overhaul at some point)

Features of the remake(s) - Grass, New flora and fauna, and in general, more detail (The performance impact isn't much however)

Also, if you notice any floating grass, this is an game bug and not something I can fix

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map-remakes.zip

Edited by Souldbyt
Added more maps
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  • 3 weeks later...

Hey, I’m making a random map where you get attacked by bandits after a few minutes, but I am having trouble. I took the Survival Of The Fittest map and edited it to work, but I can’t seem to select a specific civ or unit type.

Also, on a similar topic, I am trying to figure out how to get Gaia soldiers to wander like animals do, to make them more realistic. Does anyone have any ideas how to do that? Adding the animal Roam info doesn’t seem to work.

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40 minutes ago, Perzival12 said:

Hey, I’m making a random map where you get attacked by bandits after a few minutes, but I am having trouble. I took the Survival Of The Fittest map and edited it to work, but I can’t seem to select a specific civ or unit type.

Also, on a similar topic, I am trying to figure out how to get Gaia soldiers to wander like animals do, to make them more realistic. Does anyone have any ideas how to do that? Adding the animal Roam info doesn’t seem to work.

Look at the animal templates and see if they have a tag.

template_unit_fauna

 

https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml

 

Edited by Classic-Burger
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