Souldbyt Posted August 13 Report Share Posted August 13 (edited) I love 0AD's basegame maps, dont get me wrong, but some of them look a little dated. This is where Map Remakes comes into play. This mod remakes the Base 0AD maps to fit right into the modern era! At the moment, four maps are complete- Mediterranean Coves, Gallic Fields, Gambia River and Two Seas (This map is rather scuffed from the begining, so there is a good chance that I will give it a complete overhaul at some point) Features of the remake(s) - Grass, New flora and fauna, and in general, more detail (The performance impact isn't much however) Also, if you notice any floating grass, this is an game bug and not something I can fix map-remakes.zip Edited August 13 by Souldbyt Added more maps 6 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 14 Report Share Posted August 14 If you are going to update the maps, then make sure to use the newest terrain biomes. 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 2 hours ago Report Share Posted 2 hours ago Hey, I’m making a random map where you get attacked by bandits after a few minutes, but I am having trouble. I took the Survival Of The Fittest map and edited it to work, but I can’t seem to select a specific civ or unit type. Also, on a similar topic, I am trying to figure out how to get Gaia soldiers to wander like animals do, to make them more realistic. Does anyone have any ideas how to do that? Adding the animal Roam info doesn’t seem to work. 1 Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted 2 hours ago Report Share Posted 2 hours ago (edited) 40 minutes ago, Perzival12 said: Hey, I’m making a random map where you get attacked by bandits after a few minutes, but I am having trouble. I took the Survival Of The Fittest map and edited it to work, but I can’t seem to select a specific civ or unit type. Also, on a similar topic, I am trying to figure out how to get Gaia soldiers to wander like animals do, to make them more realistic. Does anyone have any ideas how to do that? Adding the animal Roam info doesn’t seem to work. Look at the animal templates and see if they have a tag. template_unit_fauna https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml Edited 1 hour ago by Classic-Burger Quote Link to comment Share on other sites More sharing options...
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