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Pureon
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Yeah, at no point in a game can you zoom in that far, so at normal zoom the camel looks pretty good. :) Good work all around to everybody! I wouldn't mind playtesting against a few people. Jubot is no longer a challenge. ;)

Erik, Philip, Jan, Brian, ricotz, and I just had a match on Peloponnese :)

I'll be up for a game later - I hear you're awesome - perhaps 1v2? ;)

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I really enjoy playing this game, great work!

I found a minor glitch in the map Savanna Ravine: One of the stone mines in the center do not belong to Gaia, but to Player 1 and is therefore attacked automatically by Player 2's units. The following trivial patch fixes this.


--- binaries/data/mods/public/maps/scenarios/Savanna Ravine.xml
+++ binaries/data/mods/public/maps/scenarios/Savanna Ravine.xml
@@ -777,7 +777,7 @@
</Entity>
<Entity uid="167">
<Template>gaia/geology_stone_savanna_small</Template>
- <Player>1</Player>
+ <Player>0</Player>
<Position x="367.37629" z="294.94001"/>
<Orientation y="2.35621"/>
</Entity>
@@ -3987,4 +3987,4 @@
</Entity>
</Entities>
<Paths/>

Edited by UV_Completion
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I found a minor glitch in the map Savanna Ravine: One of the stone mines in the center do not belong to Gaia, but to Player 1 and are therefore attacked automatically by Player 2's units. The following trivial patch fixes this.

Firstly, welcome to the forums UV_Completion!

Thanks for reporting the glitch, we'll get it fixed for Alpha 8 :)

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I reported some flaws with the in-game message to the makers function, but I just wanted to confirm you guys knew:

The Boudicca and Kunobelinos descriptions are too long; you can't read them in full because the text continues off screen.

Also, the description for "Roman Conscription" is wrong, as it describes the Celtic "Druides" technology instead.

Those are my notes. Everything is looking fantastic, and I also have a few suggestions/questions for the next update.

What is planned for the next update?

The only thing I really missed from this update still was that the priestess' didn't seem to heal and the trade system wasn't working yet.

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