Mythos_Ruler Posted September 17, 2011 Report Share Posted September 17, 2011 Yeah, at no point in a game can you zoom in that far, so at normal zoom the camel looks pretty good. Good work all around to everybody! I wouldn't mind playtesting against a few people. Jubot is no longer a challenge. Quote Link to comment Share on other sites More sharing options...
tribalbeat Posted September 17, 2011 Report Share Posted September 17, 2011 (edited) Yeah, at no point in a game can you zoom in that far, so at normal zoom the camel looks pretty good. Good work all around to everybody! I wouldn't mind playtesting against a few people. Jubot is no longer a challenge. I'll be game in about two hours. Edited September 17, 2011 by tribalbeat Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted September 17, 2011 Report Share Posted September 17, 2011 I wouldn't mind playtesting against a few people.There was at least 2 matches in IRC few tens of minutes ago and you (and everyone other) still have chances to find some players there Quote Link to comment Share on other sites More sharing options...
Pureon Posted September 17, 2011 Author Report Share Posted September 17, 2011 Yeah, at no point in a game can you zoom in that far, so at normal zoom the camel looks pretty good. Good work all around to everybody! I wouldn't mind playtesting against a few people. Jubot is no longer a challenge. Erik, Philip, Jan, Brian, ricotz, and I just had a match on Peloponnese I'll be up for a game later - I hear you're awesome - perhaps 1v2? Quote Link to comment Share on other sites More sharing options...
UV_Completion Posted September 17, 2011 Report Share Posted September 17, 2011 (edited) I really enjoy playing this game, great work!I found a minor glitch in the map Savanna Ravine: One of the stone mines in the center do not belong to Gaia, but to Player 1 and is therefore attacked automatically by Player 2's units. The following trivial patch fixes this.--- binaries/data/mods/public/maps/scenarios/Savanna Ravine.xml +++ binaries/data/mods/public/maps/scenarios/Savanna Ravine.xml @@ -777,7 +777,7 @@ </Entity> <Entity uid="167"> <Template>gaia/geology_stone_savanna_small</Template>- <Player>1</Player>+ <Player>0</Player> <Position x="367.37629" z="294.94001"/> <Orientation y="2.35621"/> </Entity>@@ -3987,4 +3987,4 @@ </Entity> </Entities> <Paths/> Edited September 17, 2011 by UV_Completion Quote Link to comment Share on other sites More sharing options...
Pureon Posted September 17, 2011 Author Report Share Posted September 17, 2011 I found a minor glitch in the map Savanna Ravine: One of the stone mines in the center do not belong to Gaia, but to Player 1 and are therefore attacked automatically by Player 2's units. The following trivial patch fixes this.Firstly, welcome to the forums UV_Completion!Thanks for reporting the glitch, we'll get it fixed for Alpha 8 Quote Link to comment Share on other sites More sharing options...
Cassador_Chris Posted September 17, 2011 Report Share Posted September 17, 2011 I reported some flaws with the in-game message to the makers function, but I just wanted to confirm you guys knew:The Boudicca and Kunobelinos descriptions are too long; you can't read them in full because the text continues off screen.Also, the description for "Roman Conscription" is wrong, as it describes the Celtic "Druides" technology instead.Those are my notes. Everything is looking fantastic, and I also have a few suggestions/questions for the next update.What is planned for the next update?The only thing I really missed from this update still was that the priestess' didn't seem to heal and the trade system wasn't working yet. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 17, 2011 Report Share Posted September 17, 2011 What is planned for the next update?Another new faction! The only thing I really missed from this update still was that the priestess' didn't seem to heal and the trade system wasn't working yet.One of these will likely be included for Alpha 8. Quote Link to comment Share on other sites More sharing options...
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