Centurion_13 Posted August 14, 2004 Report Share Posted August 14, 2004 Would it be possible to co ordinate this with gmax or whatever so we can make gamepacks which to my knowledge make it much easier to edit and create models and co-ordinate them into the game.like these games, Im just wondering if this would be a thesable and god ideahttp://www4.discreet.com/gmax/gmax.php?id=902 Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 14, 2004 Report Share Posted August 14, 2004 Not unless someone wants to donate $1200/year for us to get the gmax dev tools (A couple of years ago, gmax dev cost $80,000 - I guess they've decided it isn't worth quite that much.)It is possible to write exporters in MAXScript just using the free parts of gmax (although they're not particularly easy to use) - it should be useful for lots of people, and so it would be good to provide with 0 A.D., but I have no idea if it will actually be done. Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted August 14, 2004 Author Report Share Posted August 14, 2004 well thanks for the reply, I suppose I should have expected it to cost so much.I just thought it would make it much easier to create new mods which is one of the best parts of this game.at least we can always write export/import scripts but they can be such a hassle.Also since were on this modelling topic, I was wondering what model format you will be using. Quote Link to comment Share on other sites More sharing options...
Aeros Posted August 14, 2004 Report Share Posted August 14, 2004 We're using our own original model and animation format, however some exporter/importer scripts should be released with the game for 3dsmax, and maybe Gmax too. In the future possibly Blender and some other programs like that. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted August 15, 2004 Report Share Posted August 15, 2004 If we are able (highly doubtfull) to make some gmax maxscript it would probably only be the model format. AFAIK Gmax doesn't support Charecter Studio and we are using that for boned animations.Bottom line - don't count on gmax support for the reasons that Philip sited. Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted August 15, 2004 Author Report Share Posted August 15, 2004 Alright, well it still will be a really cool game all the same. I wish I could help making it some more but I will certainly be downloading it. Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted April 19, 2005 Report Share Posted April 19, 2005 And what about Blender? Cool pregram, for free, and I think that you wouldn't have to pay to have devs. Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted April 19, 2005 Report Share Posted April 19, 2005 Sorry, CheeZy wrote about it already. My fault. Quote Link to comment Share on other sites More sharing options...
Argalius Posted April 19, 2005 Report Share Posted April 19, 2005 Next time use the edit button instead. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted April 19, 2005 Report Share Posted April 19, 2005 And what about Blender? Cool pregram, for free, and I think that you wouldn't have to pay to have devs.Like I say, if we could find someone to develop the plugins for us, we'd definately provide them to modders. Quote Link to comment Share on other sites More sharing options...
Lord Zorinthrox Posted April 19, 2005 Report Share Posted April 19, 2005 Well, why doesn't someone in charge of 0ad go over to the Blender.org User forums and put a thread up to recruit some coders for import/export scripts, or whatever is required?There HAS to be someone witht he skills and the love of RTS and Modding necessary to write the code for free.All of that if you chose Blender, of course. Same thign could work with Gmax, I suppose. Quote Link to comment Share on other sites More sharing options...
Aeros Posted April 19, 2005 Report Share Posted April 19, 2005 That's certainly an idea. When we're finishing up with the more important parts of the game and are aproaching release we can try that and see what happens. Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted October 13, 2005 Report Share Posted October 13, 2005 May I try to ask for help with development of devs for 0AD and TLA in Blender forum? I want to have it implemented in geme and want to take some action to ensure that it will be so. Quote Link to comment Share on other sites More sharing options...
Dnas Posted October 13, 2005 Report Share Posted October 13, 2005 It's probably a bit early for that now. And probably makes more sense for a staff member to make the post.Don't worry, if no one else does it, I'll certainly make the post asking for the help when the time comes (and if one of us doesn't make the script), since I use Blender for my 0ad work. Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted October 14, 2005 Report Share Posted October 14, 2005 Perfect. That's all I wanted to know. Thanx. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.