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Suggestion to improve Kushites


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On 26/05/2025 at 11:56 AM, Dakara said:

If we change the 3th heroe of Maurya and we imagine some little change maybe we can remove the 10% POP. For example :

-Maurya can build the building for train heroe in P2. in that way they have a better boom with discount tech and time reseach. Or they can use the other heroes for other strategy.

-The 3th heroe we give something related to armor or attack damage. But the unit is still on foot for increase the infantery army option.  +2 armor infantery or 20% attack damage in circle for infantery.

They do not depend on stone.(bad on some map but good in basic map, focus more on wood tech)

The place keep the territory, that unique. And the worker elefant too. Btw the food collect rate for cav is too op, we should nerf it a lot. 5x is incredible. We should have X2 for all units. No reason a cav collect faster, the unit is already faster.

the third hero definitely needs to be changed and another potential change that would be interesting is the women champs could be altered to be like the immortals, where they can change between swordsmen and archers.

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  • 2 months later...
On 22/05/2025 at 10:31 AM, Seleucids said:

Regarding @Barcodes proposal on pyramids, I've tested some values and I've made a pull request with the following changes:

1. Temple of Amun's healing range increases from 40m to 70m. This is because the building itself occupies most of the area within its aura, so there is not much space left for the units to be healed, espcially on the corners. Increasing to 70m gives ample space for units to stand nearby and heal.

Sure;  but more importantly, fix the Temple of Amun not expanding territory...

(if this isn't already fixed in a27, I mean)

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