Thomas Stewart Posted May 19 Report Share Posted May 19 Why don't the Romans have access to mercenary units? Would that make them too op? Whenever I capture a mercenary camp as Rome the units just switch over to Roman units. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted May 19 Report Share Posted May 19 4 hours ago, Thomas Stewart said: Would that make them too op? Yes. Quote Link to comment Share on other sites More sharing options...
Emacz Posted May 19 Report Share Posted May 19 They do in historical Historical we try and make the civs even more accurate, but of course needed to rework balance a little. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted May 20 Report Share Posted May 20 16 hours ago, Emacz said: They do in historical Historical we try and make the civs even more accurate, but of course needed to rework balance a little. Cretans Auxiliary archers, Numidian cav, Balearic slingers... 1 Quote Link to comment Share on other sites More sharing options...
Dakara Posted May 20 Report Share Posted May 20 (edited) the romans have auxiliary units through a tech Edited May 20 by Dakara Quote Link to comment Share on other sites More sharing options...
Emacz Posted May 20 Report Share Posted May 20 7 hours ago, Classic-Burger said: Cretans Auxiliary archers, Numidian cav, Balearic slingers... haven't given them the Numidian cav yet, but the Cretan Archers and Balearic Slingers are there, along with Samite spearman and skirmishers. 1 Quote Link to comment Share on other sites More sharing options...
Thomas Stewart Posted May 23 Author Report Share Posted May 23 (edited) Wait Edited May 23 by Thomas Stewart Quote Link to comment Share on other sites More sharing options...
Thomas Stewart Posted May 23 Author Report Share Posted May 23 (edited) On 19/05/2025 at 9:07 PM, Emacz said: They do in historical Historical we try and make the civs even more accurate, but of course needed to rework balance a little. Is Historical some mod i ain't aware of? NVM I found it. Doesn't seem to work. Not even showing up as grey on the mod list Edited May 23 by Thomas Stewart Quote Link to comment Share on other sites More sharing options...
Emacz Posted May 23 Report Share Posted May 23 9 hours ago, Thomas Stewart said: Is Historical some mod i ain't aware of? NVM I found it. Doesn't seem to work. Not even showing up as grey on the mod list https://github.com/Emacz2/Historical-patch its a mod that some regualr players and myself have been working on for a long time to trying to represent civs as more historically accurate and unique. Quote Link to comment Share on other sites More sharing options...
Thomas Stewart Posted yesterday at 04:11 Author Report Share Posted yesterday at 04:11 (edited) On 23/05/2025 at 10:03 PM, Emacz said: https://github.com/Emacz2/Historical-patch its a mod that some regualr players and myself have been working on for a long time to trying to represent civs as more historically accurate and unique. It doesn't seem to be working. Is it the same process as with other mods? Just download the file into 0ad mods folder and extract? Isn't even showing up on the invalid mods list *Aw hang on I fixed it. Mod looks dope Edited yesterday at 04:21 by Thomas Stewart 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 18 hours ago Report Share Posted 18 hours ago 10 hours ago, Thomas Stewart said: It doesn't seem to be working. Is it the same process as with other mods? Just download the file into 0ad mods folder and extract? Isn't even showing up on the invalid mods list *Aw hang on I fixed it. Mod looks dope Thanks! ONLY issue with it right now is we are still discussing/rebalancing/retweaking things as they come up, so you have to "update" aka redownload a lot. BUT the more people who try it and provide feedback, the sooner we can get a polished version on mod.io! Quote Link to comment Share on other sites More sharing options...
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