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Adding storylines to scenarios and campaigns


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5 hours ago, Vantha said:

It depends on what a cutscene is for you. Dialogue and cinema paths (predefined camera movements such as in the cinema demo map) aren't tied to each other, either one of them can be shown on its own, but also both at the same time. What they have in  common is that both show the the two black bars at the top and bottom and there's a way implemented to synchronise the two systems. Then there's what I called "cutscene mode", which disables visual overlays like territory borders, health bars and selection rings -- the mode is always enabled during cinema paths and optionally during dialogue (it can be specified).

Could you add support for showing character portraits? That would add some personality to text-only dialogue, and would allow conversations/advice from different characters at once (for example, in addition to "General Grievous", your commander, and "Quentius Tretayus", your advisor, you could have "Enemy Soldier", who shouts "AAAAAHHHHHHH" ad you collapse a tower or kill the enemy commander or whatever.

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