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Ability to give your buildings/captured buildings to team mates


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This would be handy in TG games, especially when one side is stronger than the other. 

If your ally dies, he can send all his units other side and repop in the enemy base. 

Also particularly important with current meta, where buildings are easily capturable. In the event of an enemy team capturing your team mates CC, yet die during the fight and you capture the CC again, you will have to either destroy the CC so your team mate can build their own again; or you keep it there and they have less territory.

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5 hours ago, Barcodes said:

This would be handy in TG games, especially when one side is stronger than the other. 

If your ally dies, he can send all his units other side and repop in the enemy base. 

Also particularly important with current meta, where buildings are easily capturable. In the event of an enemy team capturing your team mates CC, yet die during the fight and you capture the CC again, you will have to either destroy the CC so your team mate can build their own again; or you keep it there and they have less territory.

I actually like hte idea of helping an ally out. Although not quite sure how this can be incorporated.  i guess you could destroy some of ur buildings in ur teritory so that one of your outlying buildings goes to gaia and then allow ur ally to capture.  But if they only have 5 women.....  you can send resources and help them build the buildings... but if their is no free room on the map.  
@Barcodesthis might be one of your best ideas :)

Although building capture isnt broken in Historical.

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2 hours ago, Emacz said:

I actually like hte idea of helping an ally out. Although not quite sure how this can be incorporated.  i guess you could destroy some of ur buildings in ur teritory so that one of your outlying buildings goes to gaia and then allow ur ally to capture.  But if they only have 5 women.....  you can send resources and help them build the buildings... but if their is no free room on the map.  
@Barcodesthis might be one of your best ideas :)

Although building capture isnt broken in Historical.

maybe a cc upgrade, with resource cost to do this

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