Adriano0ad Posted April 21, 2025 Share Posted April 21, 2025 I created a house mod, I followed all the steps but when I open the editor and click on the house I made it doesn't load and closes the program, no error appears in the log, it simply closes the program when I drag the house to the screen. script: <?xml version="1.0" encoding="utf-8"?> <actor version="1"> <castshadow/> <group> <variant name="base" frequency="1"> <mesh>structural/jomon_house1.dae</mesh> <textures> <texture file="structural/textura_casas_primitivas.png" name="baseTex"/> <texture file="structural/textura_casas_primitivas_normalmap.png" name="normTex"/> <texture file="structural/textura_casas_primitivas_spec.png" name="specTex"/> <texture file="structural/ao/textura_casas_primitivas_ao.png" name="aoTex"/> </textures> </variant> </group> <group> <variant frequency="3" name="Hellenes House A"> <mesh>structural/jomon_house1.dae</mesh> <textures> <texture file="structural/ao/textura_casas_primitivas_ao.png" name="aoTex"/> </textures> </variant> <variant frequency="2" name="Hellenes House B"> <mesh>structural/jomon_house1.dae</mesh> <textures> <texture file="structural/ao/textura_casas_primitivas_ao.png" name="aoTex"/> </textures> </variant> <variant frequency="2" name="Hellenes House C"> <mesh>structural/jomon_house1.dae</mesh> <textures> <texture file="structural/ao/textura_casas_primitivas_ao.png" name="aoTex"/> </textures> </variant> <variant frequency="4" name="Hellenes House D"> <mesh>structural/jomon_house1.dae</mesh> <textures> <texture file="structural/ao/textura_casas_primitivas_ao.png" name="aoTex"/> </textures> </variant> <variant frequency="4" name="Hellenes House E"> <mesh>structural/jomon_house1.dae</mesh> <textures> <texture file="structural/ao/textura_casas_primitivas_ao.png" name="aoTex"/> </textures> </variant> </group> <group> <variant name="ungarrisoned" frequency="1"/> <variant name="garrisoned"> <props> <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned" selectable="false"/> </props> </variant> </group> <group> <variant name="alive" frequency="1"/> <variant file="structures/destruction_small.xml"/> </group> <material>no_trans_ao_parallax_spec.xml</material> </actor> Link to comment Share on other sites More sharing options...
Stan` Posted April 21, 2025 Share Posted April 21, 2025 If you want to use AO you need to have a second UVMap. Link to comment Share on other sites More sharing options...
Adriano0ad Posted April 21, 2025 Author Share Posted April 21, 2025 Stan, I don't know if the problem is with the texture or the object because it doesn't even open in the program. I've tried removing some textures and leaving only the base texture and it still doesn't open. Link to comment Share on other sites More sharing options...
Adriano0ad Posted April 21, 2025 Author Share Posted April 21, 2025 Can I somehow load the mesh without texture into the program to test? Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 22, 2025 Share Posted April 22, 2025 I know nothing about these things, but if you take an existing thing, rename and import it: does that work? Link to comment Share on other sites More sharing options...
Adriano0ad Posted April 22, 2025 Author Share Posted April 22, 2025 Yes it works, it copies a mesh of a house to get the dimensions and made a house on top. I made a primitive axe and a primitive spear and I was able to put them in the game without any problems, now I can't get this house. Link to comment Share on other sites More sharing options...
Stan` Posted April 27, 2025 Share Posted April 27, 2025 You should upload the .blend file or the mod here for help. Link to comment Share on other sites More sharing options...
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