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0 A.D. Debuts Pre-Alpha Version


Jeru
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Wildfire Games proudly announces the release of a pre-alpha version of 0 A.D. It's not a playable release yet, and it's still meant for developers only. However, you can now install 0 A.D. much more easily and see what we've achieved, and as always, you're welcome to join the effort as we go on.

Easy to Download and Install

Download and installation instructions are available for Windows, OS X and Linux.

For the first time, 0 A.D. can be installed without revision control software, like SVN. Instead, the game is provided prebuilt for Windows and Linux users, eliminating the need to download additional software just to get the game running. This makes installation much easier than before.

Some installable packages for Linux are in the works and we encourage developers to make more of them. Links on the download page will be updated as packages come along.

This Is Not a Playable Release

If you are looking for the polish of your average RTS game, you are in for a disappointment. Not all of the rules of the game have been implemented, the AI won't fight back and you may encounter lag. In short, this release is still a work in progress and many features have not been integrated yet. However, the foundations are in place. We want to start producing regular releases, and this release is the first step.

Stable, Solid and Secure

This release represents a lot of progress that has been made on the game over the last few months. It is now more stable, more secure, more debuggable and more extensible than the original July 2009 open source release was. The current code also allows us to properly support features like multiplayer in the future. An overview of the gameplay feature status is on our wiki.

We have made this progress because we have completely redesigned and rewritten the gameplay code, adding about 17,000 new lines of code to the game. This was the major roadblock delaying progress over recent years, so we can now focus on producing a much more playable game. There is still a lot of work to be done, though. If you want to be part of this effort too, you're welcome to get involved!

We know jumping right in to a project like this can be daunting. That's why over the next few months we'll integrate more features in a basic form and improve the developer documentation. Watch our website to keep updated, or follow us by e-mail, RSS, Facebook or Twitter.

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Edited by Jeru
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Just asking, but in the wiki we can find what you already know is wrong with the pre-alpha version? For example you know that the units will al stand in each other when you select multiple units and send them somewhere?

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For an overview of what's been implemented in the new simulation system (and thus what features are currently present in the game) please see the following wiki page: http://trac.wildfiregames.com/wiki/GameplayFeatureStatus

In general I'd say that as long as it's not a crash/something that makes launching a game or similar impossible it's just not yet implement though and not worth reporting yet. We generally are nice and friendly and answers questions though, so don't hesitate to ask if something is weird. (y)

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