Seleucids Posted March 10 Report Share Posted March 10 The attack detection system does not alert the player frequently enough. A whole army has been killed off-screen and I did not get any kind of verbal notification nor attack warning sound. Sometimes I rely on my allies to ping me and flare when rushed, because I get 0 warning when attacked. I found the source of the problem to be the javascript file AttackDetection.js having an attack suppression time and a suppressionTransferRange. This feature prevents spamming attack alerts by limiting the minimum time span between 2 consecutive alarms. However, these 2 values are way too long, causing the alert system to be ineffective. There should be an option to change its value or just decrease it. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted March 10 Report Share Posted March 10 this is one of those areas where finding the right balance is good. Its probably not necessary to set in settings, but maybe the visual alert and audio alert can have separate suppression times. I think frequent visual alerts would be less annoying than frequent audio alerts. 2 Quote Link to comment Share on other sites More sharing options...
Seleucids Posted March 10 Author Report Share Posted March 10 (edited) This is the optimal settings for me: this.suppressionTime = +this.template.SuppressionTime / 15; this.suppressionRangeSquared = +this.template.SuppressionRange * +this.template.SuppressionRange / 5; The suppressiontime was set to 60000 by default The suppressionRangeSquared is 25600 by default Edited March 10 by Seleucids Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 13 Report Share Posted March 13 60 seconds wasn't a narrow enough time between horn blasts? If not, then maybe 30 seconds could be good. Quote Link to comment Share on other sites More sharing options...
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