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Attack detection dysfunctional


Seleucids
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The attack detection system does not alert the player frequently enough. A whole army has been killed off-screen and I did not get any kind of verbal notification nor attack warning sound. Sometimes I rely on my allies to ping me and flare when rushed, because I get 0 warning when attacked. 

I found the source of the problem to be the javascript file AttackDetection.js having an attack suppression time and a suppressionTransferRange. This feature prevents spamming attack alerts by limiting the minimum time span between 2 consecutive alarms. However, these 2 values are way too long, causing the alert system to be ineffective. There should be an option to change its value or just decrease it. 

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This is the optimal settings for me:

this.suppressionTime = +this.template.SuppressionTime / 15;
this.suppressionRangeSquared = +this.template.SuppressionRange * +this.template.SuppressionRange / 5;

The suppressiontime was set to 60000 by default

The suppressionRangeSquared is 25600 by default

Edited by Seleucids
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