Seleucids Posted Monday at 18:16 Report Share Posted Monday at 18:16 The attack detection system does not alert the player frequently enough. A whole army has been killed off-screen and I did not get any kind of verbal notification nor attack warning sound. Sometimes I rely on my allies to ping me and flare when rushed, because I get 0 warning when attacked. I found the source of the problem to be the javascript file AttackDetection.js having an attack suppression time and a suppressionTransferRange. This feature prevents spamming attack alerts by limiting the minimum time span between 2 consecutive alarms. However, these 2 values are way too long, causing the alert system to be ineffective. There should be an option to change its value or just decrease it. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Monday at 18:58 Report Share Posted Monday at 18:58 this is one of those areas where finding the right balance is good. Its probably not necessary to set in settings, but maybe the visual alert and audio alert can have separate suppression times. I think frequent visual alerts would be less annoying than frequent audio alerts. 2 Quote Link to comment Share on other sites More sharing options...
Seleucids Posted Monday at 19:59 Author Report Share Posted Monday at 19:59 (edited) This is the optimal settings for me: this.suppressionTime = +this.template.SuppressionTime / 15; this.suppressionRangeSquared = +this.template.SuppressionRange * +this.template.SuppressionRange / 5; The suppressiontime was set to 60000 by default The suppressionRangeSquared is 25600 by default Edited Monday at 20:00 by Seleucids Quote Link to comment Share on other sites More sharing options...
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