mod_3d Posted February 22 Report Share Posted February 22 (edited) Adds the ability to recruit Heroes from the start of the game in the Civic Center. Their stats are reduced. Added 3 levels for Hero promotion. HP count: Infantry 250 Cavalry 350 Elephants 1100 Melee and Range: At or below Champion level. Range: Additionally reduced damage. UPDATE 0.3.0: Added new tactics, 5 in total (Attack, Building, Defense, Economy, Research). Added the ability to switch to any tactic with a single click Icons have been added for each tactic Switching does not require resources, but as the Hero's rank increases, the switching time increases (rank 1 - 5 seconds, rank 2 - 10 seconds, rank 3 - 15 seconds). Attack - bonuses to the attack parameters of units and buildings. Building - Reduction in the time and cost of building structures. Defense - bonuses to the defensive parameters of units and buildings. Economy - bonuses to resource gathering, but the attack and defense of units are reduced. Research - reduction in the time and cost of researching technologies. UPDATE 0.2.0: All Heroes have 2 auras added, with small bonuses for units and research. Added 3 Tactics. Switching is done using the unit upgrade icon when selecting a Hero. Neutral => Def => Att => Neutral Neutral - no bonuses Def - units and buildings get bonuses to defense stats. Att - units and buildings get bonuses to attack stats. Heroes can Promotion up to level 3. Tactics bonuses increase as they advance to the next level. hero-rebalance.zip Edited 2 hours ago by mod_3d 5 2 Quote Link to comment Share on other sites More sharing options...
Emacz Posted February 22 Report Share Posted February 22 (edited) 8 hours ago, mod_3d said: Adds the ability to recruit Heroes from the start of the game in the Civic Center. Their stats are reduced, but will increase when researching technologies. HP count: Infantry 200-300 Cavalry 250-375 Elephants 400 Melee and Range: At or below Champion level. Range: Additionally reduced damage. Aura effects remain unchanged. After researching Town Phase technology, their stats increase: HP by 2x, Melee and Range by 1.5x. After researching the City Phase technology, their stats increase again: HP by 2x, Melee and Range by 1.5x. hero-rebalance.zip 278.62 kB · 6 downloads I like this! I may ask you for some help incorporating parts of it into historical patch Ive already retweaked their overall stats a little, but only p3... less HPs but in general more dmg. Edited February 22 by Emacz 1 Quote Link to comment Share on other sites More sharing options...
mod_3d Posted February 24 Author Report Share Posted February 24 Update: Version 0.1.2 Fixed a bug where HP was being added to all units. Added a description to Phase technology. Quote Link to comment Share on other sites More sharing options...
mod_3d Posted March 9 Author Report Share Posted March 9 Update: Version 0.2.0 Added Promotion, Tactics and new Auras. Description in first post. Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted March 9 Report Share Posted March 9 Thanks, looks cool! Would be nice if this could be available in mod.io from within the game (I know I am lazy ) 1 Quote Link to comment Share on other sites More sharing options...
mod_3d Posted March 18 Author Report Share Posted March 18 UPDATE 0.2.1: Fixed bugs during Hero Promotion and switching between tactics. Added more detailed description of bonuses. 1 Quote Link to comment Share on other sites More sharing options...
mod_3d Posted 2 hours ago Author Report Share Posted 2 hours ago UPDATE 0.3.0: Added new tactics, 5 in total (Attack, Building, Defense, Economy, Research). Added the ability to switch to any tactic with a single click Icons have been added for each tactic Switching does not require resources, but as the Hero's rank increases, the switching time increases (rank 1 - 5 seconds, rank 2 - 10 seconds, rank 3 - 15 seconds). Attack - bonuses to the attack parameters of units and buildings. Building - Reduction in the time and cost of building structures. Defense - bonuses to the defensive parameters of units and buildings. Economy - bonuses to resource gathering, but the attack and defense of units are reduced. Research - reduction in the time and cost of researching technologies. 1 Quote Link to comment Share on other sites More sharing options...
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