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MOD : Hero Rebalance.


mod_3d
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Screenshot_20251007_070429.thumb.png.ea4f12f0c5ec5c1e7e432acd04749cfc.png

 

 

 

Heroes.thumb.png.f9bc56dab77041ced5b045602a9c3b31.png

Adds the ability to recruit Heroes from the start of the game in the Civic Center.
Their stats are reduced.

 Added 3 levels for Hero promotion.

 HP count:
 Infantry 250
 Cavalry 350
 Elephants 1100

 Melee and Range:
 At or below Champion level.

 Range:
 Additionally reduced damage.

UPDATE 0.3.0:

   
    Added new tactics, 5 in total (Attack, Building, Defense, Economy, Research).
    Added the ability to switch to any tactic with a single click
    Icons have been added for each tactic
    Switching does not require resources, but as the Hero's rank increases, the switching time increases (rank 1 - 5 seconds, rank 2 - 10 seconds, rank 3 - 15 seconds).

    Attack - bonuses to the attack parameters of units and buildings.
    Building - Reduction in the time and cost of building structures.
    Defense - bonuses to the defensive parameters of units and buildings.
    Economy - bonuses to resource gathering, but the attack and defense of units are reduced.
    Research - reduction in the time and cost of researching technologies.

 

 

UPDATE 0.2.0:


All Heroes have 2 auras added, with small bonuses for units and research.

 

Added 3 Tactics.
Switching is done using the unit upgrade icon when selecting a Hero.

def_to_att.thumb.png.690f33904b8e1260fc03a5a2fdd3afa3.png
Neutral => Def => Att => Neutral
Neutral - no bonuses
Def - units and buildings get bonuses to defense stats.
Att - units and buildings get bonuses to attack stats.

def_description.thumb.png.892af9457ba25f655dad240b3311c458.png

 

Heroes can Promotion up to level 3.
Tactics bonuses increase as they advance to the next level.

hero_promotion.thumb.png.9c35ed7a26b1aa981b7f2691ad0a520e.png

 

 

 

 

 

 

hero-rebalance.zip

Edited by mod_3d
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8 hours ago, mod_3d said:

Heroes.thumb.png.f9bc56dab77041ced5b045602a9c3b31.png

Adds the ability to recruit Heroes from the start of the game in the Civic Center.
Their stats are reduced, but will increase when researching technologies.

 HP count:
 Infantry 200-300
 Cavalry 250-375
 Elephants 400

 Melee and Range:
 At or below Champion level.

 Range:
 Additionally reduced damage.

 Aura effects remain unchanged.

 After researching Town Phase technology, their stats increase: HP by 2x, Melee and Range by 1.5x.
 After researching the City Phase technology, their stats increase again: HP by 2x, Melee and Range by 1.5x.

Phase.thumb.png.6040d150cf65bdf24fcf5a52cce9296d.png

hero-rebalance.zip 278.62 kB · 6 downloads

I like this! I may ask you for some help incorporating parts of it into historical patch :)

Ive already retweaked their overall stats a little, but only p3... less HPs but in general more dmg. 

Edited by Emacz
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  • mod_3d changed the title to MOD : Hero Rebalance(0.1.2).
  • mod_3d changed the title to MOD : Hero Rebalance.

UPDATE 0.3.0:

    Added new tactics, 5 in total (Attack, Building, Defense, Economy, Research).
    Added the ability to switch to any tactic with a single click
    Icons have been added for each tactic
    Switching does not require resources, but as the Hero's rank increases, the switching time increases (rank 1 - 5 seconds, rank 2 - 10 seconds, rank 3 - 15 seconds).

    Attack - bonuses to the attack parameters of units and buildings.
    Building - Reduction in the time and cost of building structures.
    Defense - bonuses to the defensive parameters of units and buildings.
    Economy - bonuses to resource gathering, but the attack and defense of units are reduced.
    Research - reduction in the time and cost of researching technologies.

Screenshot_20251007_074419.thumb.png.28b94b1563e2fdbe5d4a6d84bc9ddbc5.png

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