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improved pack/upack user interface


real_tabasco_sauce
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The current pack/unpack icons are very similar to each other and it makes it difficult to recognize quickly what button does what:

image

The issue is that the buttons contain very similar colors and shapes. Oftentimes when I notice bolts doing something I didn't intend, I try to use these buttons to ensure they are unpacked only to accidentally hit "pack".

These are what I proposed for unpack and pack:

unpackpack

I think they are much better distinguished, with both very different shapes and colors. Thoughts?

On a side note, at some point, I think it would be a good idea to throw out the "cancel" button entirely, since clicking "pack" while unpacking would intuitively cancel the unpacking action.

Edited by real_tabasco_sauce
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17 hours ago, real_tabasco_sauce said:

The current pack/unpack icons are very similar to each other and it makes it difficult to recognize quickly what button does what:

image

The issue is that the buttons contain very similar colors and shapes. Oftentimes when I notice bolts doing something I didn't intend, I try to use these buttons to ensure they are unpacked only to accidentally hit "pack".

These are what I proposed for unpack and pack:

unpackpack

I think they are much better distinguished, with both very different shapes and colors. Thoughts?

On a side note, at some point, I think it would be a good idea to throw out the "cancel" button entirely, since clicking "pack" while unpacking would intuitively cancel the unpacking action.

Foremost, many thanks that you are working on this 

secondly, you forgot to add where you're working on it which is https://gitea.wildfiregames.com/0ad/0ad/pulls/7247

thirdly answering your question, yes I agree with you completely, I do not have much to say to that.

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22 hours ago, real_tabasco_sauce said:

On a side note, at some point, I think it would be a good idea to throw out the "cancel" button entirely, since clicking "pack" while unpacking would intuitively cancel the unpacking action.

You could want cancel in the case where you are unpacking but want to cancel the unpacking to be able to relocate them and aren't ready to actually move them yet. Seems unnecessary to keep for that weird scenario, though. 

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