nifa Posted Tuesday at 13:11 Report Share Posted Tuesday at 13:11 (edited) Capitoline Wolf https://en.wikipedia.org/wiki/Capitoline_Wolf https://open.smk.dk/en/artwork/image/KAS837?q=*&filters=has_3d_file%3Atrue&page=7 Ready to be committed I guess? @wowgetoffyourcellphone capitoline_wolf.dae Edited Tuesday at 13:23 by nifa 4 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Tuesday at 14:13 Report Share Posted Tuesday at 14:13 That's really cool. Thanks! I'll make a PR soon. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Wednesday at 02:46 Report Share Posted Wednesday at 02:46 Looks great in-game! A couple things though! The textures can only be power of 2 for our engine. So: 2x2 4x4 8x8 16x16 32x32 64x64 128x128 256x256 512x512 1024x1024 2048x2048 (absolute largest we want, only used for civ structure sheets, some terrains, etc.) or any combination of the above. I've already resized your textures to 512x512. Quote Link to comment Share on other sites More sharing options...
nifa Posted Wednesday at 05:01 Author Report Share Posted Wednesday at 05:01 2 hours ago, wowgetoffyourcellphone said: The textures can only be power of 2 for our engine. They are at my drive, i used 2048^2. I think they were scaled down to a different max size when I uploaded them. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Wednesday at 14:42 Report Share Posted Wednesday at 14:42 10 hours ago, nifa said: They are at my drive, i used 2048^2. I think they were scaled down to a different max size when I uploaded them. You're absolutely right. For some reason I only downloaded the 'preview' images. Got the large ones now. If you don't mind, I took the liberty of increasing the contrast of the normal map to pull out more detail. The diffuse and spec maps I reduced to 512x512, while I kept the original resolution for the normal map to get the detail. I might make a podium for it like the other statues have. I'll export this version in the screenshots and a smaller version as a possible structure prop. Toggle these below to see the difference in normal maps: Spoiler Spoiler And here's a cool "epic" screenshot: 4k version here: https://i.imgur.com/6FwT5V0.jpeg 1 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted Wednesday at 16:00 Author Report Share Posted Wednesday at 16:00 Thanks, really nice! 1 hour ago, wowgetoffyourcellphone said: If you don't mind, I took the liberty of increasing the contrast of the normal map to pull out more detail. The diffuse and spec maps I reduced to 512x512, while I kept the original resolution for the normal map to get the detail. I might make a podium for it like the other statues have. I'll export this version in the screenshots and a smaller version as a possible structure prop. Yep sure, looks better now. Podium would look good too. When you scale the second mesh down for a smaller structure prop, you might try out the decimate modifier, it might be possible to reduce the polycount a bit without having too bad visual effects. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Wednesday at 19:24 Report Share Posted Wednesday at 19:24 Some ideas. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Friday at 03:48 Report Share Posted Friday at 03:48 This structure can work fine.It would just have to be made longer. Quote Link to comment Share on other sites More sharing options...
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