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Capitoline Wolf


nifa
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Looks great in-game! A couple things though!

The textures can only be power of 2 for our engine. So:

2x2

4x4

8x8

16x16

32x32

64x64

128x128

256x256

512x512

1024x1024

2048x2048 (absolute largest we want, only used for civ structure sheets, some terrains, etc.)

or any combination of the above.

I've already resized your textures to 512x512. :)

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10 hours ago, nifa said:

They are at my drive, i used 2048^2. I think they were scaled down to a different max size when I uploaded them.

You're absolutely right. For some reason I only downloaded the 'preview' images. Got the large ones now. (y) 

If you don't mind, I took the liberty of increasing the contrast of the normal map to pull out more detail. The diffuse and spec maps I reduced to 512x512, while I kept the original resolution for the normal map to get the detail. I might make a podium for it like the other statues have. I'll export this version in the screenshots and a smaller version as a possible structure prop.

 

Toggle these below to see the difference in normal maps:

Spoiler

MvOHBhp.png

Spoiler

eBvpGiZ.png

 

And here's a cool "epic" screenshot:

I1akP3n.jpeg

 

4k version here: https://i.imgur.com/6FwT5V0.jpeg

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Thanks, really nice!

1 hour ago, wowgetoffyourcellphone said:

If you don't mind, I took the liberty of increasing the contrast of the normal map to pull out more detail. The diffuse and spec maps I reduced to 512x512, while I kept the original resolution for the normal map to get the detail. I might make a podium for it like the other statues have. I'll export this version in the screenshots and a smaller version as a possible structure prop.

Yep sure, looks better now. Podium would look good too. When you scale the second mesh down for a smaller structure prop, you might try out the decimate modifier, it might be possible to reduce the polycount a bit without having too bad visual effects.

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