trompetin17 Posted November 13 Report Share Posted November 13 I'd like to share some updates on the project. Here are some of the features we aim to include: Expandability through mods, without a strict dependency on the "public mod" (though compatibility with it will be maintained). Support for backend devices, both current and future. Independence from wxWidgets—no need for it to function. The project is still in its alpha stage, so a lot of code refactoring, UI polish, and additional features are still needed. Currently, I'm working on integrating the features available in AtlasUI. Some concepts REPO: https://gitea.wildfiregames.com/trompetin17/0ad-atlas-in-game/src/branch/main/source in case you wanna try the workflow 3 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 13 Report Share Posted November 13 This is a very low priority feature, but it would be neat to have a few music player Ui buttons where you can play, pause, or skip to next music track. With a json, we could curate an "Atlas-only" music playlist just for this. We'd choose the quieter, more calming tracks. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 13 Report Share Posted November 13 Se ve increíble Trompetin! Now we just need to add the triggers(menu) to the editor, Community-made single player content is needed. Quote Link to comment Share on other sites More sharing options...
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