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Freeze and graphic glitch with intel GPU LINUX


Dino
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HI everyone, I am experiencing a glitch running the game on a laptop during the game.
It freezes and crashes graphically, the system continues and respond.
I share the information on the graphics driver with you but I would believe that its ok.
I'm posting to check if it's a problem on my own or if it's possible it's something else.
Cheers.

Operating System: EndeavourOS
KDE Plasma Version: 6.1.3
KDE Frameworks Version: 6.4.0
Qt Version: 6.7.2
Kernel Version: 6.10.2-arch1-1 (64-bit)
Graphics Platform: Wayland
Processors: 8 × Intel® Core™ i5-1035G4 CPU @ 1.10GHz
Memory: 3.6 GiB of RAM
Graphics Processor: Mesa Intel® Iris® Plus Graphics
Manufacturer: LENOVO
Product Name: 81W8
System Version: Lenovo IdeaPad S145-15IIL

Graphics:
 Device-1: Intel Iris Plus Graphics G4 driver: i915 v: kernel
 Device-2: IMC Networks Integrated Camera driver: uvcvideo type: USB
 Display: wayland server: X.org v: 1.21.1.13 with: Xwayland v: 24.1.1
   compositor: kwin_wayland driver: X: loaded: modesetting dri: iris gpu: i915
   resolution: 1366x768
 API: EGL v: 1.5 drivers: iris,swrast
   platforms: gbm,wayland,x11,surfaceless,device
 API: OpenGL v: 4.6 compat-v: 4.5 vendor: intel mesa v: 24.1.5-arch1.1
   renderer: Mesa Intel Iris Plus Graphics (ICL GT1.5)
 API: Vulkan v: 1.3.279 drivers: intel surfaces: xcb,xlib,wayland

 

 

 

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Hi @Dino, welcome to the forums.

You could try the stuff described in the FAQs: https://trac.wildfiregames.com/wiki/FAQ

Personally I had to update my graphics drivers to work with Vulkan. Since you use that API I believe you're on a27 and it shouldn't be an issue, but you could check that the game uses your dedicated GPU anyway.

Now I delete my link to find the logs and see if I notice anything in the logs you uploaded. ;)

Edit: If I got it right your system doesn't have a dedicated GPU and isn't very powerful overall (and 0AD isn't very good at multithreading). I'd try to free up some more RAM and heavily decrease the graphics settings. You could try a (forums) search for hints or maybe someone like @Stan` will chime in and give you some more tips. HTH

Edited by Gurken Khan
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6 hours ago, Gurken Khan said:

Vulkan. Since you use that API I believe you're on a27

Actually, it looks like he's using version alpha 26. See "build_revision" in userreport_hwdetect.txt. It's "27104-release", which is version alpha 26.

Is it normal that SDL indicates that it's using the X11 backend instead of Wayland? Dino, try running the application with the SDL_VIDEODRIVER environment variable set to wayland, like this, replacing /path/to/0ad with the actual path to 0ad, such as /usr/games/0ad.

SDL_VIDEODRIVER=wayland /path/to/0ad

This article explains why that works.

Also, please tell us what version of SDL you have.

Edited by Norse_Harold
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