IS_NormanDuck Posted July 17, 2008 Report Share Posted July 17, 2008 Hi all!I was thinking about different RTS games and i was asking myself how much will 0AD be customizable without making a mod of the game.For example: will the game allow custom AIs? Will it allows also custom random maps (if any), custom scenarios, custom campaigns or anything else without modding it? Quote Link to comment Share on other sites More sharing options...
Kimball Posted July 17, 2008 Report Share Posted July 17, 2008 Atlas, our trusty scenario editor, will be available as a user-friendly solution to customized scenarios and campaigns, comparable to the editors of the 'Age of' series (except maybe with less bugs than AoEIII's ). New units and other aspects of gameplay will require modding, which we've made as easy as we possibly can - made by modders for modders. That's not to say, though, that some nice person won't come along and develop a generator for things like random maps and AIs. Quote Link to comment Share on other sites More sharing options...
IS_NormanDuck Posted July 18, 2008 Author Report Share Posted July 18, 2008 A powerful scenario editor is good I would like also the possibility to put into the game custom AIs, (also without modding it) making sme sort of AI wars and such Quote Link to comment Share on other sites More sharing options...
feneur Posted July 18, 2008 Report Share Posted July 18, 2008 I guess that depends on what you mean by modding Some people might consider writing a custom AI modding, at least in the sense that it needs a bit more than just moving some sliders or clicking some buttons. We will make it as easy as we can to add custom AIs though, though again that's a complicated area so it's not possible to make it very easy. Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted July 18, 2008 Report Share Posted July 18, 2008 I reckon Atlas should have an "import model" function so you could put your own in a scenario. Quote Link to comment Share on other sites More sharing options...
feneur Posted July 18, 2008 Report Share Posted July 18, 2008 It will be a little bit more complicated then that since one need to add some more options etc, but there will be tools to enter models into the game. Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted July 19, 2008 Report Share Posted July 19, 2008 Cool. Another idea I had was that all the modding tools, scenario editor etc all have an "open" button in the main menu of 0 A.D. so that it all acts as a single program and you can test your mods etc directly with the modding program. Quote Link to comment Share on other sites More sharing options...
Kimball Posted July 19, 2008 Report Share Posted July 19, 2008 Converting and compiling your mods will never have been easier than when you begin modding for 0 A.D. Quote Link to comment Share on other sites More sharing options...
MythicRuler Posted July 19, 2008 Report Share Posted July 19, 2008 Thats good to know because aom was pretty easy to begin with! Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted July 19, 2008 Report Share Posted July 19, 2008 I'm just wondering - Will it be possible to create tunnels (multi-levelling) in custom maps? Quote Link to comment Share on other sites More sharing options...
janwas Posted July 20, 2008 Report Share Posted July 20, 2008 "Multi-levelling" is not possible because the terrain is representated via heightmap. With exactly one height value per tile corner, the terrain is "2.5D". Something like Starcraft's Nydus canals / C&C's attack holes would still be possible but aren't planned for. Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted July 21, 2008 Report Share Posted July 21, 2008 Sorry, I haven't played StarCraft or C&C, so I have no idea what you mean by Nydus Canals and attack holes. Quote Link to comment Share on other sites More sharing options...
Justinian Posted July 21, 2008 Report Share Posted July 21, 2008 "Multi-levelling" is not possible because the terrain is representated via heightmap. With exactly one height value per tile corner, the terrain is "2.5D". Something like Starcraft's Nydus canals / C&C's attack holes would still be possible but aren't planned for. You mean like the 'caves' of AoE 3, which where really just sprites/models which where semi-transperant and gave the appearance of a cave without actually being 3D. Quote Link to comment Share on other sites More sharing options...
IS_NormanDuck Posted July 23, 2008 Author Report Share Posted July 23, 2008 So if i have understood well, there would be the possibility to add a custom AI in a scenario or so using scenario editor or also some other sort of tool bun that AI can't exist alone. It would be taken from a scenario and such and placed in another but it wouldn't exist like a "free" object Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 23, 2008 Report Share Posted July 23, 2008 No. An AI will remain a separate script, however we plan to have the functionality to allow AI scripts (and other modifications) to be bundled with Custom Scenarios. Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted July 24, 2008 Report Share Posted July 24, 2008 So, are you saying that you could, if you wanted to, build a custom scenario and an AI with the same program? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 24, 2008 Report Share Posted July 24, 2008 Not the same program. AI's are usually programmed by hand in a script editor or text editor. What I am saying is some files and mods, perhaps including custom AIs, may be possible to bundle with Custom Scenarios for playing multiplayer. To transfer everything in one file to all the other players in the game. That is our aim anyway. Quote Link to comment Share on other sites More sharing options...
IS_NormanDuck Posted July 24, 2008 Author Report Share Posted July 24, 2008 That is good! It gives the possibility of putting into an AI new strategies - for examples from online gamers - and many new ideas of various players and scripters. I think that allowing (quite) easy AI scripting adds a plus-dimension at the game (this, but also generally to wichever) Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted September 7, 2008 Report Share Posted September 7, 2008 In Battlefield Vietnam in certain maps there are places were you can go both above and below underground. Quote Link to comment Share on other sites More sharing options...
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