Xenoheart Posted May 11, 2008 Report Share Posted May 11, 2008 Just a thaught... Many cultures in the epoch you are trying to describe had some degree of slavery in their culture... What if you can utilise this in your game? Like they are much cheaper then regular workers, but they rebel/run away if left unchecked...or something...what do you think? Quote Link to comment Share on other sites More sharing options...
feneur Posted May 11, 2008 Report Share Posted May 11, 2008 Well, that could perhaps be a good thing in some game, but not in this game. At least unless someone makes a mod that adds slavery to the game.(For a discussion on why one don't want to make an entirely (historically or otherwise) accurate game: http://www.wildfiregames.com/forum/index.php?showtopic=11671 ) Quote Link to comment Share on other sites More sharing options...
Xenoheart Posted May 11, 2008 Author Report Share Posted May 11, 2008 Is that a comment about me having unrealistic demends of the developers? Quote Link to comment Share on other sites More sharing options...
feneur Posted May 11, 2008 Report Share Posted May 11, 2008 No, that's a comment about this game being a certain kind of game and also that some things aren't as fun as they sound in theory. I for one don't want to spend all my time looking at what my slaves are doing when I'm in the middle of a battle for example. But if some people enjoy that they'll be able to implement that themselves, as the game will be easy to mod. (I'm sure this requires a bit more than most mods, but since we aren't trying all we can to make things difficult for modders (rather the opposite) it's sure easier than trying to make such a mod for another game where the developers have done what they can to make some kinds of modding difficult. And I'm not saying that's because they're evil or something, it's rather that we can do things differently as we're not aiming to sell 0 A.D.) Quote Link to comment Share on other sites More sharing options...
MrBlack103 Posted May 12, 2008 Report Share Posted May 12, 2008 I reckon there should be an "enslave" option for some units, so they can capture enemies and turn them into slaves. I too don't like the "rebelling option, though. Quote Link to comment Share on other sites More sharing options...
Cassador_Chris Posted May 12, 2008 Report Share Posted May 12, 2008 (edited) I've never understood the need for slaves in an RTS game. Even for realism reasons. The main reason being you've already got plenty of slaves, villagers and soldiers, who do their work endlessly and your bidding at every whim, and they don't get wages, vacation time, weekends, or membership in workers unions. I think thats as close as slavery as you can get. So adding slavery to the game would only 'make it more accurate', although you'll also have to put up with independent thinkers who realize that they actually don't have to do what you tell them to, if realism is your goal. One thing's for sure, the day that RTS games get striking workers is the day that RTS games turn into City Builder games(which are good games, by the way).As always, Edited May 12, 2008 by Cassador_Chris Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted May 23, 2008 Report Share Posted May 23, 2008 So wait a second, will there be slaves in the first place? Quote Link to comment Share on other sites More sharing options...
feneur Posted May 24, 2008 Report Share Posted May 24, 2008 I guess you missed my reply. but not in this game. Quote Link to comment Share on other sites More sharing options...
Luis_Hoplite Posted May 26, 2008 Report Share Posted May 26, 2008 i have a idea:if units have morale, if a soldier run for low morale, enemy soldiers can capture him and make him slaveit's a good idea?and sorry for bad english Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted May 27, 2008 Report Share Posted May 27, 2008 I guess you missed my reply. I thought that was your idea on it, not the game's choice. Quote Link to comment Share on other sites More sharing options...
Justinian Posted May 27, 2008 Report Share Posted May 27, 2008 What Feneur says is preety much carved in stone.He seems to know what goes where and that's good enough for me. Quote Link to comment Share on other sites More sharing options...
feneur Posted May 27, 2008 Report Share Posted May 27, 2008 What Feneur says is preety much carved in stone.He seems to know what goes where and that's good enough for me.Even I can make mistakes , and I was sharing my opinion too, so when thinking about it I can see if someone could miss that part In general I can say that the game will be a fairly traditional RTS though, so most things that complicate things for the player will not be in the official game. But as we've said time and time again the game will be easy to mod so if there's some feature you want bad enough it will "just" be to add it (Easy is of course relative, and it'll naturally be much easier to change the player colors or something like that than to add slavery or something more major. ) Quote Link to comment Share on other sites More sharing options...
Justinian Posted May 27, 2008 Report Share Posted May 27, 2008 Easy to mod = EPIC WINI'm taking an IT programming course in a few weeks so... YAY.If anyones ever heard of the AIE (Academy of Interactive Entertainment), then that's where I'm going for formal training. Quote Link to comment Share on other sites More sharing options...
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