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Xenoheart

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Everything posted by Xenoheart

  1. Oh dear. I am germanic slavic canaani. None of those appear as options. Ehmmm... Do you think celt is similiar enught to germanic?
  2. Is that a comment about me having unrealistic demends of the developers?
  3. Just a thaught... Many cultures in the epoch you are trying to describe had some degree of slavery in their culture... What if you can utilise this in your game? Like they are much cheaper then regular workers, but they rebel/run away if left unchecked... or something... what do you think?
  4. Maby taxes can be a certain percent(Which you can choose in your town center) of all other resources mined being conveted into money. It can represent an amount of time you give to your citizens to work on their buissnes and families(Which are taxble) while not hunting for your army. This may lead to some interesting strategies, i belive. Will you sacrefice your wood gatering rate to get a higher trickle of dinarii? Will you use the money to buythe wood you were sussposed to gather? If so, what is the darn use? Just a thaught.
  5. Hi! New here. the name is Leonard, from Israel. I LUVE real time strategy games. especially the AOE series, and i was totally exited when i heard someone is making a frreware game, and a good one, that is!(The reason is that there are almost no video game stores in Israel, and those that are are usually ill equipped and far betwwen). Since i could not prevent myself from trying to give some minimal help to the projects development, i thaught a little, and an ide came to mind: In many, MANY strategy games, wealth is gathred from mines. I find it a BIT unrealistic. There is no friggin way there are so many mines around the world, and rich, veinfull gold mines that is. It is even more unrealistic for a nation, as small as it is, to base it's whole fragging economy on gold mining. Indeed, recently, many games have incoropreated trade into this whole system, which is good. However, i still find it hillarious that almost no one at all thaught of the most common way for nations to gain wealth today(And i think that in the past, to): taxes. Tributes of money from the people. Is it that difficult to design such a system for a computer game? Is it unrealisic? Does it harm the "feeling" or the "pace" or something? I will be glad to be ansewred. Thanks anyway, Xenoheart.
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