Hi! New here. the name is Leonard, from Israel. I LUVE real time strategy games. especially the AOE series, and i was totally exited when i heard someone is making a frreware game, and a good one, that is!(The reason is that there are almost no video game stores in Israel, and those that are are usually ill equipped and far betwwen). Since i could not prevent myself from trying to give some minimal help to the projects development, i thaught a little, and an ide came to mind: In many, MANY strategy games, wealth is gathred from mines. I find it a BIT unrealistic. There is no friggin way there are so many mines around the world, and rich, veinfull gold mines that is. It is even more unrealistic for a nation, as small as it is, to base it's whole fragging economy on gold mining. Indeed, recently, many games have incoropreated trade into this whole system, which is good. However, i still find it hillarious that almost no one at all thaught of the most common way for nations to gain wealth today(And i think that in the past, to): taxes. Tributes of money from the people. Is it that difficult to design such a system for a computer game? Is it unrealisic? Does it harm the "feeling" or the "pace" or something? I will be glad to be ansewred. Thanks anyway, Xenoheart.