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Luis_Hoplite

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  1. Well, I know that my idea is not too good, because it may overpower soldiers with shields, but shield could have a little (VERY little) chance of block arrows and make the soldier don't get any damage. Well, it will be nice if you have a slow-moving phalanx and your enemy is using hordes and hordes of archers.
  2. Well, I have an idea for wall building. Its raw, I just made this, but I will tell: Well, taking and maintaining an enemy base was, for me, a bit hard job on AoK, because, if the city is walled, OR you build around ALL the enemy wall left, OR you destroy every wall section, because, if you want to fortify your city only building in the spaces left, the enemy can simple delete his own wall to attack your new city. Then I thinked about an "Wall radius" around the Town Center. When you destroy an enemy Town Center, and build an Town Center of your own, all the walls inside an radius around the Town Center will convert to yours, for re-building the city defenses will be an easier task. Any opinion, post here, and we will try to make this idea better, or, if is bad, discard it. =)
  3. Roman. I'm a brazilian with Italian ancestors.
  4. i have a idea: if units have morale, if a soldier run for low morale, enemy soldiers can capture him and make him slave it's a good idea? and sorry for bad english
  5. good question...but the civs on this game have unique units, in AoK and AoE III the civs tech tree are very similar, this game is like AoM, each civ have unique units and buildings, i think unique civ bonus isn't a good idea
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