plusmid Posted April 26 Report Share Posted April 26 (edited) Hi @Itms, thank you for your effort to migrate to Git(ea). I had a discussion on Mastodon about the switch and wanted to bring Forgejo to your attention. It's a fork of Gitea maintained by a non-profit rather than a for-profit corporation. Switching over should be pretty easy as both projects are still very close. Maybe it's work a try. Cheers, plusmid Edited April 26 by plusmid Quote Link to comment Share on other sites More sharing options...
Itms Posted April 26 Author Report Share Posted April 26 Hello @plusmid! I know about Forgejo. It's a great project and you're right to promote it. Basically we want to use and support open-source software, but we'd also like to use widely-used, even if it's commercial, software in order to save energy in maintaining our tools. A lot of members of the community have been advocating for using Github, which everyone uses, and which is "too big to fail". Obviously we're reluctant to use Github/Microsoft closed software, but maybe we'll end up there anyway if it proves too difficult to self-host a forge. Gitlab is too heavy for us to self-host, Gitlab.com is another alternative possibility for the future. I think Gitea is a very good middle-ground, both open-source, self-hosted and Github-like. It has official maintained support from the Jenkins developers (we use that for CI/CD). We're very happy to know that there is a non-profit alternative in case the Gitea firm starts doing shady stuff, but for now, the only thing we want from upstream is stability and ease-of-use. Forgejo is simply not big enough yet, to put it bluntly. Quote Link to comment Share on other sites More sharing options...
plusmid Posted April 26 Report Share Posted April 26 A valid concern. I hope Forgejo will grow big enough to one day host 0ad. Thank you for your effort! Quote Link to comment Share on other sites More sharing options...
BOB13671 Posted April 28 Report Share Posted April 28 (edited) @ItmsAs someone who is interested in seeing the newest changes and just went through the arduous process of compiling the game from source, a nightly build sounds really cool.  Sadly, despite following the nightly build guide, I encountered an issue with TortoiseSVN failing to recognize https://svn.itms.ovh/nightly-build/trunk. I'm wondering if this may be due to nightly builds not being implemented yet or if the svn link is not working as intended?  Edited April 28 by BOB13671 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 28 Report Share Posted April 28 If you're using tortoise SVN that means you're on Windows right ? Then if you use the current SVN repo you'll get autobuilds And for linux once the deps are installed you can use a simple shell script to build everything. https://code.wildfiregames.com/P241 Quote Link to comment Share on other sites More sharing options...
BOB13671 Posted April 29 Report Share Posted April 29 The problem I was facing was following the guide for the nightly build (link), and the url for it does not exist. I tried this both on tortoiseGit and the linux terminal. Example: ~$ svn checkout https://svn.itms.ovh/nightly-build/trunk svn: E170000: URL 'https://svn.itms.ovh/nightly-build/trunk' doesn't exist In other news I downloaded the code from the svn repo https://svn.wildfiregames.com/public/ps/trunk/ , and ran the bash script you provided, which it made it extremely easy to get the game running. Thank You! 1 Quote Link to comment Share on other sites More sharing options...
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