The God of Mods Posted May 29, 2007 Report Share Posted May 29, 2007 (edited) I made this as my audition project upon request by Mythos Ruler. It is the building in the picture below. I modelled it from scratch and used aom textures to texture it. I hope everyone likes it, and I would like criticism. I havn't finished it yet it still needs some added detail, but I think it turned out well.Buidling ConceptsTownCenter Building ConceptArmy Camp Building ConceptScreeniesWireframe of TownCenterRoman TownCenterRoman Army Camp Edited June 1, 2007 by The God of Mods Quote Link to comment Share on other sites More sharing options...
Argalius Posted May 30, 2007 Report Share Posted May 30, 2007 The texturing, or mostly the UVW stuff, could use some work. Like the large roof also has huge tiles (or whatever you call them). The model looks fine, though. How many polygons did you use? Quote Link to comment Share on other sites More sharing options...
The God of Mods Posted May 30, 2007 Author Report Share Posted May 30, 2007 Yes, my UVW texturing could use some work, but hey practice makes perfect. The pollies are fairly low since I used planes and boxes. At the moment its around 1000 if I remember correctly. I'm glad you like, and I will try to do better in future. Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted May 30, 2007 Report Share Posted May 30, 2007 Wow! Nice work I'm no expert in modelling or texturing, but I am thoroughly impressed Quote Link to comment Share on other sites More sharing options...
The God of Mods Posted May 30, 2007 Author Report Share Posted May 30, 2007 (edited) I'm glad you like it! Remember this isnt finished I am still going to perfect. To Do List:-Fix UVW Texturing-Add more detail to top of building (maybe some statues?)-Add little things like barrels and so on-Raise Arch make it alittle tallerPlease tell me what you think should be added, and it will most likely be added. Edited May 30, 2007 by The God of Mods Quote Link to comment Share on other sites More sharing options...
Tycan Posted May 30, 2007 Report Share Posted May 30, 2007 post uv maps? Quote Link to comment Share on other sites More sharing options...
The God of Mods Posted May 31, 2007 Author Report Share Posted May 31, 2007 I will when it is finished, but I would like to know what people want besides UVW editing? Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted May 31, 2007 Report Share Posted May 31, 2007 Posting a wireframe view is also useful to help you optimizing your poly count. Quote Link to comment Share on other sites More sharing options...
The God of Mods Posted May 31, 2007 Author Report Share Posted May 31, 2007 Actually, with Gmax it tells you how many pollies your model is quite helpful. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted May 31, 2007 Report Share Posted May 31, 2007 Yes it does, but without the visibility of the wireframe we can't give you feedback on how we could help that poly count decrease. So if you want ideas on how to do that, you'll need to post a wire/edge view. Quote Link to comment Share on other sites More sharing options...
The God of Mods Posted June 1, 2007 Author Report Share Posted June 1, 2007 Okay busy night.....-I have edited the Roman TownCenter's UVW alittle-I have posted the wireframe-I have posted my prototype for the Roman Army CampHope everyone likes! Quote Link to comment Share on other sites More sharing options...
Kimball Posted July 20, 2007 Report Share Posted July 20, 2007 Hey! Its GoM! I can't say I'm too fond of that second model, but the first one looks nice. Could use some texturing though..*cough*. Quote Link to comment Share on other sites More sharing options...
Aigis Posted September 10, 2007 Report Share Posted September 10, 2007 I like them both! I kno the second one is a rough idea of what you want. Just one suggestion for the army camp and i kno its not part of the army camp concept but i think it would be nice anyway.You could add little towers (not much, same height as the first layer on top the gate.). I could be wrong but ive always seen roman army camps that were enclosed with towers, not much but they are noticable. there ya go! Quote Link to comment Share on other sites More sharing options...
The God of Mods Posted November 16, 2007 Author Report Share Posted November 16, 2007 Thanks for the feedback. Only problem is that I hate these mods now. Compared to my UVW capabilities now I kind of just want to redo. If 0 A.D. ever does have a Gmax script I would be happy to help. Since I already know one of the members (Bob Kimball is my boss for PDS ). Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted June 28, 2008 Report Share Posted June 28, 2008 Wow, that's good.But for the Army camp, instead of Green around it maybe you can make it Brown for dirt, after all, they did do some digging in order to place that camp PS what system did you use? I SO want to be able to do 3-d computer art like that! Quote Link to comment Share on other sites More sharing options...
Justinian Posted June 29, 2008 Report Share Posted June 29, 2008 I'd say he used Gmax which is, alas, unavailable. Quote Link to comment Share on other sites More sharing options...
Kimball Posted June 29, 2008 Report Share Posted June 29, 2008 Nov 15 2007, 07:56 PMTJ (GoM) is around often, but doesn't visit here much anymore. Regardless, Gmax only doesn't work because we don't have a direct export script, however you can export to another format from Gmax, import in say, Blender, and then export out of Blender. Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted July 2, 2008 Report Share Posted July 2, 2008 Anything free ? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 2, 2008 Report Share Posted July 2, 2008 Blender is free. I also believe it is possible to export to collada format via Blender, which is a format the game uses. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted July 2, 2008 Report Share Posted July 2, 2008 Yes, Blender is quite good for characters and props. It's not bad for buildings either. I'm still trying to get the Collada inporters/exporters to work properly though. Mythos_Ruler,Collada is really only needed for animations, right? Can .Obj be used for meshs in this game or is there a better format? Quote Link to comment Share on other sites More sharing options...
Justinian Posted July 2, 2008 Report Share Posted July 2, 2008 You might want this if you are using Blender Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted July 3, 2008 Report Share Posted July 3, 2008 I believe that is the Collada script used in Blender. I don't know if it is actively being developed anymore though. It didn't seem to work too well in Blender 2.46; (I couldn't get the armature to show up). I think that website said it was best to use it with Python 2.4, but because Blender uses Python 2.5 I only tried Collada with Python 2.5. (I read that one should use the same version of Python that Blender uses.) I need to experiment more with it. Quote Link to comment Share on other sites More sharing options...
Justinian Posted July 3, 2008 Report Share Posted July 3, 2008 help is at hand Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted July 3, 2008 Report Share Posted July 3, 2008 I've already read that post. (Actually, that was exactly what I tried before that post was even written.) I could get the mesh to import and export, but there were no armatures or actions present. I'll reinstall Python 2.5 and try it again when I get the time. Thanks for trying though.BTW, Scipii_Alemanus do you use Blender? You seem to know a bit about it. Have you been able to successfully import and export animations to other programs? I'm wondering if perhaps just the importer or exporter is failing. It could be it is exporting fine but loses the data on import. Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted July 3, 2008 Report Share Posted July 3, 2008 I just got Bledner, I have no Idea how to use it. Still in Tutorials, though but can anyone give me tips? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.