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Game ignores scenario Start Resources. Why?


krt0143
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To test my new units I made a quick & dirty scenario with enough resources to pass immediately to the second age (yes, there are cheats for that but I'm old-fashioned that way). So I set all 4 of the Player 1's starting resources to 1000, started a game and -- My resources were of 300.  :blink:

Actually, whatever I put in there, in the game I get 300... It does not to take into account the "Resources" setting, even if the map specifies otherwise you'll get the default 300. WTF?

I noticed in the game the map settings panel on the right stubbornly says "Starting Resources: Low (300)", but how do you tell it to actually use the map settings? I expected to find some settings option like "Starting Resources: Low/Medium/High/As specified", but didn't find it. The Atlas Manual just say the feature exists, mentions no caveats or addenda. :shrug:

 

(Note I solved my test problem by placing a bunch of "treasures" in my test map, but I'd still like to know how to tell the game to use the map settings. I mean, if this feature exists, there must be a way to use it, isn't it?)

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@krt0143i just tested it and it happens to me aswell, and it shouldn't. There is a ticket for it but it's old and abandoned. As far as that patch goes, i think Wundersam was on the right path, except that the whole point of a scenario is to have fixed settings- that includes pop cap.

Edited by Grapjas
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  On 21/09/2023 at 2:51 PM, Grapjas said:

and it shouldn't

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So it's a bug?

 

  On 21/09/2023 at 2:51 PM, Grapjas said:

As far as that patch goes, i think Wundersam was on the right path, except that the whole point of a scenario is to have fixed settings- that includes pop cap.

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Fixed settings, yes, but fixed by whom?...

IMHO it's up to the scenario creator to fix them.
Never mind the pop cap, since this is more or less a limitation of the game engine, but resources should be freely settable. Imagine a "Nomad" type map where you don't have the resources to build your initial Civil Center!  :blink:

 

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Yeah i just retested this, seems like before i loaded the wrong map. It works as intended and resources will show as 'per player' in the settings window ingame. Though the custom pop cap still doesn't seem to work. @krt0143 are you sure you are saving your map as a scenario and not as a skirmish? You either need to make a scenario map and give players starting resources or make a skirmish/random map and set the resources to high ingame.

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  On 21/09/2023 at 4:36 PM, Grapjas said:

@krt0143 are you sure you are saving your map as a scenario and not as a skirmish?

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Aha! So there is an undocumented difference? Yes, that was a skirmish map.  :dontgetit:

Could we have a comprehensive list of differences between "scenarios" and "skirmishes" (which for me are just a type of scenario) in the Atlas Wiki page?

 

  On 21/09/2023 at 4:36 PM, Grapjas said:

set the resources to high ingame

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Where do you do that? I searched, but didn't find it.

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  On 21/09/2023 at 4:50 PM, krt0143 said:

Could we have a comprehensive list of differences between "scenarios" and "skirmishes" (which for me are just a type of scenario) in the Atlas Wiki page?

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I might do it if i find the time and motivation.

  On 21/09/2023 at 4:50 PM, krt0143 said:

Where do you do that? I searched, but didn't find it.

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image.png.96b709139d1cc3aee0d351261e834ce1.png

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  On 21/09/2023 at 5:35 PM, Grapjas said:

I might do it if i find the time and motivation.

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It's over there ->

:laugh:  Nah, seriously, thank you.

 

  On 21/09/2023 at 5:35 PM, Grapjas said:

[pic]

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Uh-oh. Where is that menu you show? Mine is totally different:

matchsetup.jpg.b19823fa30694d3c0d1105327128cfbc.jpg

 

--Edit to add:

Never mind, found it!

(Well hidden, kudos... :rolleyes:)

Edited by krt0143
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