krt0143 Posted September 9, 2023 Report Share Posted September 9, 2023 Let's assume I have a group of units called "1" + a bunch of other units. Now to move all this to some new place, I select them all (draw rectangle), et tell them to move. Then, I want to separate my group "1" and hit the "1" key to select them. Nope. Too late: Somehow, probably due to that nasty automatic movement grouping, now all the other units have been added to group "1"! In other words, auto-formation also affects groups. It happens consistently, selecting + moving fuses groups. If you select a group 1 + group 2 + some ungrouped units, everybody becomes group 1 and also group 2, even if multi-grouping isn't allowed in the settings. (0 A.D. 0.0.26 on Win11) Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 9, 2023 Report Share Posted September 9, 2023 In the options, if you click off 'battalion style formations' at the bottom under session, this shouldn't happen. Also, if you right click on the 'no formation' formation, that will be the new default. Quote Link to comment Share on other sites More sharing options...
krt0143 Posted September 9, 2023 Author Report Share Posted September 9, 2023 Thanks! That been said, formations shouldn't mess up groupings. Those are totally different things... Quote Link to comment Share on other sites More sharing options...
Vantha Posted September 9, 2023 Report Share Posted September 9, 2023 (edited) When units are in an formation, you can't select single units, all units in the formation automatically get selected. So when you press 1 it only selects the units from control group 1. But because these units are in a formation all other units in the same formation get selected as well. So when you remove the formation, the control groups should work as expected again. Edited September 9, 2023 by Vantha Quote Link to comment Share on other sites More sharing options...
krt0143 Posted September 9, 2023 Author Report Share Posted September 9, 2023 15 minutes ago, Vantha said: you can't select single units, all units in the formation automatically get selected That's precisely where the problem lies: Groups should trump formations, i.e. if I select a group (by hitting the number key), it should always acts as a group, never mind if it's also part of a formation, ideally even be able to make garrisoned units leave their buildings! Said differently: Group orders should have priority over everything. You create groups for specific tasks, like, your scouts, or your rapid intervention group, or your cavalry. They should be able to come when called, without you having to do a whole clickfest of selecting, un-formation, re-selecting, moving, re-selecting, re-formation, etc. It defies the very purpose of groups, which is to have a selection of units you can call rapidly and without fuss. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 9, 2023 Report Share Posted September 9, 2023 I never liked how formations behaved so I just play without them. Made me furious when formations were set as default until I figured out how to get rid of it. 1 Quote Link to comment Share on other sites More sharing options...
krt0143 Posted September 9, 2023 Author Report Share Posted September 9, 2023 No, they are cool as a quick way to format large groups of random units. But groups should definitely take precedence over them, not the other way round. Quote Link to comment Share on other sites More sharing options...
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