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Help with my first test mod please...


krt0143
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On 08/09/2023 at 4:01 PM, krt0143 said:

"Differentiate Macedonia"? :huh:
Care to elaborate?

This commit moves the Arsenal to the town phase, for Macedonia.

On 08/09/2023 at 4:01 PM, krt0143 said:

As I said further up, I'm on Mint 21.2 (= Ubuntu 22.04 "Jammy Jellyfish" - an LTS).

I'm sorry, I guess I read over that. Point taken for LTS's. :) (Though there might be a backport available.)

On 08/09/2023 at 4:01 PM, krt0143 said:

Loading? It's the map editor which crashes.

'Loading', 'Generating', 'potato', 'potato'. Sorry, I meant 'generating'. But it seems that it generates fine, but crashes at some point later, if I read your post correctly.

On 08/09/2023 at 4:01 PM, krt0143 said:

spams a dozen chat lines complaining about stuff I don't have the time to read, much less understand.

Those chat lines should be in the logs. If you get them again, can you upload the "interestinglog.html", please?

On 08/09/2023 at 4:01 PM, krt0143 said:

I can't imagine how this could possibly make the map editor crash

Me neither, but we've got to rule out stuff. ^^

On 08/09/2023 at 4:01 PM, krt0143 said:

As for GDB, I neither have it, nor would I know how to use it. Sorry...

You could install it (on Linux). :)
Then use

gdb --args 0ad --editor

on the command line to run the editor inside GDB. I think the prompt from GDB will get you far enough for retreiving a stack.

On 08/09/2023 at 4:01 PM, krt0143 said:

But yes, all the maps I've tried to make were big.
I don't like tiny maps, I need space... Besides the game already provides a slew of tiny, claustrophobic, but otherwise excellent maps to play in, there is no need to make more of those. What I'm missing, and thus try to make, is big 2 player (or more) maps, maps where the opponent isn't right behind the edge of the fog of war...

Have you tried playing "Random Maps"? You can choose the size there.

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1 hour ago, Freagarach said:

This commit moves the Arsenal to the town phase, for Macedonia.

:swoon:

 

1 hour ago, Freagarach said:

'Loading', 'Generating', 'potato', 'potato'. Sorry, I meant 'generating'. But it seems that it generates fine, but crashes at some point later, if I read your post correctly.

No no, no potatoes involved, it's about terminology. What I meant by "generating" is that it usually crashes in the Map Editor, while generating a random map, as opposed to crashing in the game, while trying to "load" that new map to play it.
"Generating" = Map editor
"Loading" = Game

I understand the confusion since I've discovered that the game too can generate random maps... No, I didn't mean the game feature (I haven't really tried it yet), I meant the random map generation feature of the Map Editor.

 

1 hour ago, Freagarach said:

Those chat lines should be in the logs. If you get them again, can you upload the "interestinglog.html", please?

All right, as soon as it has something to tell. Right now it only states: "Engine exited successfully on 2023-09-11 at 09:34:26 with 773 message(s), 0 error(s) and 0 warning(s)."

There is an "crashlog.txt" though, which is more verbose, and apparently contains data from those Map Editor crashes:

Spoiler

Assertion failed: "ms_singleton"
Location: singleton.h:51 (Singleton<class CTerrainTextureManager>::GetSingleton)

Call stack:

AtlasMessage::fGetTerrainTexturePreview (terrainhandlers.cpp:211)
    msg = (unavailable)
    msg = 0x010F7AEC ->
        
            (AtlasMessage::IMessage)
            m_Semaphore = 0x00AE95E8

        name =
            buf = 0x4D354638 -> "aegean_grass_dirt_03"
            length = 21 (0x00000015)

        imageWidth =
            m = 120 (0x00000078)

        imageHeight =
            m = 40 (0x00000028)

        preview =
            m =
                name =
                    buf = 0x00000000
                    length = 0 (0x00000000)

                loaded =
                    m = false

                imageWidth =
                    m = 289 (0x00000121)

                imageHeight =
                    m = 105137664 (0x06444600)

                imageData =
                    array = 0x00000000
                    size = 0 (0x00000000)




    tex = (unavailable - internal error)


AtlasMessage::fGetTerrainTexturePreview_wrapper (terrainhandlers.cpp:209)
    msg = (unavailable)
    msg = 0x010F7AEC (see above)

MessagePasserImpl::Query (messagepasserimpl.cpp:68)
    this = (unavailable - internal error)

    msg = (unavailable)
    msg = 0x010F7AEC (see above)
    __formal = 0x00000000
    it = (unavailable)

Atlas_StartWindow (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Ordinal2713 (:0)

CallWindowProcW (:0)

DispatchMessageW (:0)

EndDialog (:0)

EndDialog (:0)

DialogBoxIndirectParamAorW (:0)

DialogBoxParamW (:0)

sys_display_error (wsysdep.cpp:339)
    text = 0x00BB4F88 -> "Assertion failed: "ms_singleton"
Location: singleton.h:51 (Singleton<class CTerrainTextureManager>::GetSingleton)

Call stack:

AtlasMessage::fGetTerrainTexturePreview (terrainhandlers.cpp:211)
    msg = (unavailable)
    msg = 0x010F7AEC ->
        
            (AtlasMessage::IMessage)
            m_Semaphore = 0x00AE95E8

        name =
            buf = 0x4D354638 -> "aegean_grass_dirt_03"
            length = 21 (0x00000015)

        imageWidth =
            m = 120 (0x00000078)
..."
    flags = 6 (0x00000006)
    hInstance = (unavailable)
    params = { text = 0x00BB4F88 (see above), flags = 6 (0x00000006) }
    ret = (unavailable - internal error)

    isQuitPending = (unavailable)
    hWndParent = (unavailable - internal error)

    msg =
        hwnd = 0x00BC159A (..)
        message = 236791 (0x00039CF7)
        wParam = 11861344 (0x00B4FD60)
        lParam = 0 (0x00000000)
        time = 12275592 (0x00BB4F88)
        pt = { x = 6 (0x00000006), y = 17793732 (0x010F82C4) }


debug_DisplayError (debug.cpp:460)
    description = 0x010F8B58 -> "Assertion failed: "ms_singleton""
    description = 0x010F8B58 (see above)
    flags = 4 (0x00000004)
    context = 0x010F8340
    context = 0x010F8340 (see above)
    lastFuncToSkip = 0x00B4FE4C -> "debug_OnAssertionFailure"
    lastFuncToSkip = 0x00B4FE4C (see above)
    pathname = 0x00B140E0 -> "e:\jenkins\workspace\vs2015-autobuild\source\ps\singleton.h"
    line = 51 (0x00000033)
    func = 0x00B36EC0 -> "Singleton<class CTerrainTextureManager>::GetSingleton"
    suppress = 0x00BB4420 -> 0 (0x00000000)
    suppress = 0x00BB4420 (see above)
    text = (unavailable)
    filename = 0x00B14140 -> "singleton.h"

debug_OnAssertionFailure (debug.cpp:548)
    expr = (unavailable)
    expr = (unavailable)
    suppress = 0x00000000
    suppress = (unavailable)
    file = 0x00000000
    file = (unavailable)
    line = (unavailable)
    func = (unavailable)
    func = (unavailable)
    buf = "singleton""
    context = [2048]
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00) ...

AtlasMessage::fGetTerrainTexturePreview (terrainhandlers.cpp:211)
    msg = (unavailable)
    msg = 0x010F906C ->
        
            (AtlasMessage::IMessage)
            m_Semaphore = 0x00AE95E8 (see above)

        name =
            buf = 0x4D354558 -> "aegean_grass_dirt_03"
            length = 21 (0x00000015)

        imageWidth =
            m = 120 (0x00000078)

        imageHeight =
            m = 40 (0x00000028)

        preview =
            m =
                name =
                    buf = 0x00000000
                    length = 0 (0x00000000)

                loaded =
                    m = false

                imageWidth =
                    m = 289 (0x00000121)

                imageHeight =
                    m = 105137664 (0x06444600)

                imageData =
                    array = 0x00000000
                    size = 0 (0x00000000)




    tex = (unavailable - internal error)


AtlasMessage::fGetTerrainTexturePreview_wrapper (terrainhandlers.cpp:209)
    msg = (unavailable)
    msg = 0x010F906C (see above)

MessagePasserImpl::Query (messagepasserimpl.cpp:68)
    this = (unavailable - internal error)

    msg = (unavailable)
    msg = 0x010F906C (see above)
    __formal = 0x00000000
    it = (unavailable)

Atlas_StartWindow (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Ordinal2713 (:0)

CallWindowProcW (:0)

DispatchMessageW (:0)

EndDialog (:0)

EndDialog (:0)

DialogBoxIndirectParamAorW (:0)

DialogBoxParamW (:0)

sys_display_error (wsysdep.cpp:339)
    text = 0x00BB4F88 (see above)
    flags = 6 (0x00000006)
    hInstance = (unavailable)
    params = { text = 0x00BB4F88 (see above), flags = 6 (0x00000006) }
    ret = (unavailable - internal error)

    isQuitPending = (unavailable)
    hWndParent = (unavailable - internal error)

    msg =
        hwnd = 0x00BBFA06 (..)
        message = 240321 (0x0003AAC1)
        wParam = 11861344 (0x00B4FD60)
        lParam = 0 (0x00000000)
        time = 12275592 (0x00BB4F88)
        pt = { x = 6 (0x00000006), y = 17799236 (0x010F9844) }


debug_DisplayError (debug.cpp:460)
    description = 0x010FA0D8 -> "Assertion failed: "ms_singleton""
    description = 0x010FA0D8 (see above)
    flags = 4 (0x00000004)
    context = 0x010F98C0
    context = 0x010F98C0 (see above)
    lastFuncToSkip = 0x00B4FE4C (see above)
    lastFuncToSkip = 0x00B4FE4C (see above)
    pathname = 0x00B140E0 (see above)
    line = 51 (0x00000033)
    func = 0x00B36EC0 (see above)
    suppress = 0x00BB4420 (see above)
    suppress = 0x00BB4420 (see above)
    text = (unavailable)
    filename = 0x00B14140 (see above)

debug_OnAssertionFailure (debug.cpp:548)
    expr = (unavailable)
    expr = (unavailable)
    suppress = 0x00000000
    suppress = (unavailable)
    file = 0x00000000
    file = (unavailable)
    line = (unavailable)
    func = (unavailable)
    func = (unavailable)
    buf = "singleton""
    context = [2048]
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00) ...

AtlasMessage::fGetTerrainTexturePreview (terrainhandlers.cpp:211)
    msg = (unavailable)
    msg = 0x010FA5EC ->
        
            (AtlasMessage::IMessage)
            m_Semaphore = 0x00AE95E8 (see above)

        name =
            buf = 0x4D354280 -> "aegean_grass_dirt_03"
            length = 21 (0x00000015)

        imageWidth =
            m = 120 (0x00000078)

        imageHeight =
            m = 40 (0x00000028)

        preview =
            m =
                name =
                    buf = 0x00000000
                    length = 0 (0x00000000)

                loaded =
                    m = false

                imageWidth =
                    m = 289 (0x00000121)

                imageHeight =
                    m = 105137664 (0x06444600)

                imageData =
                    array = 0x00000000
                    size = 0 (0x00000000)




    tex = (unavailable - internal error)


AtlasMessage::fGetTerrainTexturePreview_wrapper (terrainhandlers.cpp:209)
    msg = (unavailable)
    msg = 0x010FA5EC (see above)

MessagePasserImpl::Query (messagepasserimpl.cpp:68)
    this = (unavailable - internal error)

    msg = (unavailable)
    msg = 0x010FA5EC (see above)
    __formal = 0x00000000
    it = (unavailable)

Atlas_StartWindow (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Ordinal2713 (:0)

CallWindowProcW (:0)

DispatchMessageW (:0)

EndDialog (:0)

EndDialog (:0)

DialogBoxIndirectParamAorW (:0)

DialogBoxParamW (:0)

sys_display_error (wsysdep.cpp:339)
    text = 0x00BB4F88 (see above)
    flags = 6 (0x00000006)
    hInstance = (unavailable)
    params = { text = 0x00BB4F88 (see above), flags = 6 (0x00000006) }
    ret = (unavailable - internal error)

    isQuitPending = (unavailable)
    hWndParent = (unavailable - internal error)

    msg =
        hwnd = 0x00BBDE72 (..)
        message = 243851 (0x0003B88B)
        wParam = 11861344 (0x00B4FD60)
        lParam = 0 (0x00000000)
        time = 12275592 (0x00BB4F88)
        pt = { x = 6 (0x00000006), y = 17804740 (0x010FADC4) }


debug_DisplayError (debug.cpp:460)
    description = 0x010FB658 -> "Assertion failed: "ms_singleton""
    description = 0x010FB658 (see above)
    flags = 4 (0x00000004)
    context = 0x010FAE40
    context = 0x010FAE40 (see above)
    lastFuncToSkip = 0x00B4FE4C (see above)
    lastFuncToSkip = 0x00B4FE4C (see above)
    pathname = 0x00B140E0 (see above)
    line = 51 (0x00000033)
    func = 0x00B36EC0 (see above)
    suppress = 0x00BB4420 (see above)
    suppress = 0x00BB4420 (see above)
    text = (unavailable)
    filename = 0x00B14140 (see above)

debug_OnAssertionFailure (debug.cpp:548)
    expr = (unavailable)
    expr = (unavailable)
    suppress = 0x00000000
    suppress = (unavailable)
    file = 0x00000000
    file = (unavailable)
    line = (unavailable)
    func = (unavailable)
    func = (unavailable)
    buf = "singleton""
    context = [2048]
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00) ...

AtlasMessage::fGetTerrainTexturePreview (terrainhandlers.cpp:211)
    msg = (unavailable)
    msg = 0x010FBB6C ->
        
            (AtlasMessage::IMessage)
            m_Semaphore = 0x74A780DD

        name =
            buf = 0x4D354210 -> "aegean_grass_dirt_03"
            length = 21 (0x00000015)

        imageWidth =
            m = 120 (0x00000078)

        imageHeight =
            m = 40 (0x00000028)

        preview =
            m =
                name =
                    buf = 0x00000000
                    length = 0 (0x00000000)

                loaded =
                    m = false

                imageWidth =
                    m = 289 (0x00000121)

                imageHeight =
                    m = 105137664 (0x06444600)

                imageData =
                    array = 0x00000000
                    size = 0 (0x00000000)




    tex = (unavailable - internal error)


AtlasMessage::fGetTerrainTexturePreview_wrapper (terrainhandlers.cpp:209)
    msg = (unavailable)
    msg = 0x010FBB6C (see above)

MessagePasserImpl::Query (messagepasserimpl.cpp:68)
    this = (unavailable - internal error)

    msg = (unavailable)
    msg = 0x010FBB6C (see above)
    __formal = 0x00000000
    it = (unavailable)

Atlas_StartWindow (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Ordinal2713 (:0)

CallWindowProcW (:0)

DispatchMessageW (:0)

EndDialog (:0)

EndDialog (:0)

DialogBoxIndirectParamAorW (:0)

DialogBoxParamW (:0)

sys_display_error (wsysdep.cpp:339)
    text = 0x00BB4F88 (see above)
    flags = 6 (0x00000006)
    hInstance = (unavailable)
    params = { text = 0x00BB4F88 (see above), flags = 6 (0x00000006) }
    ret = (unavailable - internal error)

    isQuitPending = (unavailable)
    hWndParent = (unavailable - internal error)

    msg =
        hwnd = 0x00BBC2F6 (..)
        message = 247369 (0x0003C649)
        wParam = 11861344 (0x00B4FD60)
        lParam = 0 (0x00000000)
        time = 12275592 (0x00BB4F88)
        pt = { x = 6 (0x00000006), y = 17810244 (0x010FC344) }


debug_DisplayError (debug.cpp:460)
    description = 0x010FCBD8 -> "Assertion failed: "ms_singleton""
    description = 0x010FCBD8 (see above)
    flags = 4 (0x00000004)
    context = 0x010FC3C0
    context = 0x010FC3C0 (see above)
    lastFuncToSkip = 0x00B4FE4C (see above)
    lastFuncToSkip = 0x00B4FE4C (see above)
    pathname = 0x00B140E0 (see above)
    line = 51 (0x00000033)
    func = 0x00B36EC0 (see above)
    suppress = 0x00BB4420 (see above)
    suppress = 0x00BB4420 (see above)
    text = (unavailable)
    filename = 0x00B14140 (see above)

debug_OnAssertionFailure (debug.cpp:548)
    expr = (unavailable)
    expr = (unavailable)
    suppress = 0x00000000
    suppress = (unavailable)
    file = 0x00000000
    file = (unavailable)
    line = (unavailable)
    func = (unavailable)
    func = (unavailable)
    buf = "singleton""
    context = [2048]
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00) ...

AtlasMessage::fGetTerrainTexturePreview (terrainhandlers.cpp:211)
    msg = (unavailable)
    msg = 0x010FD0EC ->
        
            (AtlasMessage::IMessage)
            m_Semaphore = 0x0200FFFE

        name =
            buf = 0x4D3544E8 -> "aegean_grass_dirt_03"
            length = 21 (0x00000015)

        imageWidth =
            m = 120 (0x00000078)

        imageHeight =
            m = 40 (0x00000028)

        preview =
            m =
                name =
                    buf = 0x00000000
                    length = 0 (0x00000000)

                loaded =
                    m = (bool)0x30

                imageWidth =
                    m = 1757022131 (0x68BA07B3)

                imageHeight =
                    m = 32 (0x00000020)

                imageData =
                    array = 0x00000000
                    size = 0 (0x00000000)




    tex = (unavailable - internal error)


AtlasMessage::fGetTerrainTexturePreview_wrapper (terrainhandlers.cpp:209)
    msg = (unavailable)
    msg = 0x010FD0EC (see above)

MessagePasserImpl::Query (messagepasserimpl.cpp:68)
    this = (unavailable - internal error)

    msg = (unavailable)
    msg = 0x010FD0EC (see above)
    __formal = 0x00000000
    it = (unavailable)

Atlas_StartWindow (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Ordinal2713 (:0)

CallWindowProcW (:0)

DispatchMessageW (:0)

EndDialog (:0)

EndDialog (:0)

DialogBoxIndirectParamAorW (:0)

DialogBoxParamW (:0)

sys_display_error (wsysdep.cpp:339)
    text = 0x00BB4F88 (see above)
    flags = 6 (0x00000006)
    hInstance = (unavailable)
    params = { text = 0x00BB4F88 (see above), flags = 6 (0x00000006) }
    ret = (unavailable - internal error)

    isQuitPending = (unavailable)
    hWndParent = (unavailable - internal error)

    msg =
        hwnd = 0x00BBA27C (..)
        message = 251526 (0x0003D686)
        wParam = 11861344 (0x00B4FD60)
        lParam = 0 (0x00000000)
        time = 12275592 (0x00BB4F88)
        pt = { x = 6 (0x00000006), y = 17815748 (0x010FD8C4) }


debug_DisplayError (debug.cpp:460)
    description = 0x010FE158 -> "Assertion failed: "ms_singleton""
    description = 0x010FE158 (see above)
    flags = 4 (0x00000004)
    context = 0x010FD940
    context = 0x010FD940 (see above)
    lastFuncToSkip = 0x00B4FE4C (see above)
    lastFuncToSkip = 0x00B4FE4C (see above)
    pathname = 0x00B140E0 (see above)
    line = 51 (0x00000033)
    func = 0x00B36EC0 (see above)
    suppress = 0x00BB4420 (see above)
    suppress = 0x00BB4420 (see above)
    text = (unavailable)
    filename = 0x00B14140 (see above)

debug_OnAssertionFailure (debug.cpp:548)
    expr = (unavailable)
    expr = (unavailable)
    suppress = 0x00000000
    suppress = (unavailable)
    file = 0x00000000
    file = (unavailable)
    line = (unavailable)
    func = (unavailable)
    func = (unavailable)
    buf = "singleton""
    context = [2048]
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        0 (0x00) ...

AtlasMessage::fGetTerrainTexturePreview (terrainhandlers.cpp:211)
    msg = (unavailable)
    msg = 0x010FE66C ->
        
            (AtlasMessage::IMessage)
            m_Semaphore = 0x00AE95E8 (see above)

        name =
            buf = 0x4D353918 -> "aegean_grass_dirt_03"
            length = 21 (0x00000015)

        imageWidth =
            m = 120 (0x00000078)

        imageHeight =
            m = 40 (0x00000028)

        preview =
            m =
                name =
                    buf = 0x00000000
                    length = 0 (0x00000000)

                loaded =
                    m = (bool)0x50

                imageWidth =
                    m = 2001948304 (0x77534E90)

                imageHeight =
                    m = 3016886962 (0xB3D20AB2)

                imageData =
                    array = 0x00000000
                    size = 0 (0x00000000)




    tex = (unavailable - internal error)


AtlasMessage::fGetTerrainTexturePreview_wrapper (terrainhandlers.cpp:209)
    msg = (unavailable)
    msg = 0x010FE66C (see above)

MessagePasserImpl::Query (messagepasserimpl.cpp:68)
    this = (unavailable - internal error)

    msg = (unavailable)
    msg = 0x010FE66C (see above)
    __formal = 0x00000000
    it = (unavailable)

Atlas_StartWindow (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Ordinal2713 (:0)

CallWindowProcW (:0)

DispatchMessageW (:0)

IsDialogMessageW (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_GLSwapBuffers (:0)

Atlas_StartWindow (:0)

BeginAtlas (gameloop.cpp:136)
    args = 0x010FF814 ->
        m_Args = (unsupported vector<pair<CStr8,CStr8> >)
        m_Arg0 =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = [8] { 92 ('\'), 195, 0, 0, 0, 0, 0, 0 }

        m_ArgsWithoutName = (unsupported vector<CStr8 >)

    dll = (unavailable)
    dll = 0x00BB3B84 ->
        m_Name = 0x00B30354 -> "AtlasUI"
        m_Handle = 0x68A10000
        m_LoadErrorLogMethod = Normal

    msgPasser =
        (AtlasMessage::MessagePasser)
        m_Trace = false

    paths =
        m_root =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 92 ('\')

        m_rdata =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 92 ('\')

        m_gameData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 92 ('\')

        m_userData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 92 ('\')

        m_config =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 92 ('\')

        m_cache =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 92 ('\')

        m_logs =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 92 ('\')



ATLAS_RunIfOnCmdLine (atlas.cpp:77)
    args = (unavailable)
    args = (unavailable)
    force = (unavailable)

RunGameOrAtlas (main.cpp:573)
    argc = 2 (0x00000002)
    argv = 0x03400008 -> 0x03400028 -> "E:\Z\0AD_26\binaries\system\pyrogenesis.exe"
    isNonVisualReplay = false
    flags = (unavailable - internal error)

    args =
        m_Args = (unsupported vector<pair<CStr8,CStr8> >)
        m_Arg0 =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 92 ('\')

        m_ArgsWithoutName = (unsupported vector<CStr8 >)

    isNonVisual = false
    isUsingRLInterface = false
    scriptEngine =
        (Singleton<ScriptEngine>)
        m_Contexts = (unsupported list<JSContext const * >)

    res = (unavailable - internal error)

    isVisualReplay = false
    modsToInstall = (unsupported vector<Path >)
    replayFile =
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 47 ('/')

    <begin>$L0 = 0x00000000
    <end>$L0 = 0x00000000
    modPath =
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 203

    paths =
        m_root =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0

        m_rdata =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 63212

        m_gameData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 12640

        m_userData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 8

        m_config =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 8

        m_cache =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 12288

        m_logs =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 80 ('P')


    replay =
        m_Stream = (unavailable - internal error)


    builder =
        m_VFS = (shared_ptr<IVFS>)
        m_Files = (unsupported vector<Path >)
        m_TempDir =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 4128

        m_NumBaseMods = 84480000 (0x05091000)

    paths =
        m_root =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0

        m_rdata =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 63212

        m_gameData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 12640

        m_userData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 8

        m_config =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 8

        m_cache =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 12288

        m_logs =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 80 ('P')


    mod =
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 49059

    zip =
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 63808

    mods = (unsupported vector<CStr8 >)
    i = (unavailable - internal error)

    installedMods = (unsupported vector<CStr8 >)
    paths =
        m_root =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0

        m_rdata =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 63212

        m_gameData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 12640

        m_userData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 8

        m_config =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 8

        m_cache =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 12288

        m_logs =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 80 ('P')


    installer =
        m_VFS = (shared_ptr<IVFS>)
        m_ModsDir =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 69 ('E')

        m_TempDir =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 1

        m_CacheDir =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 2

        m_InstalledMods = (unsupported vector<CStr8 >)

    modInterface =
        m_CmptPrivate =
            pScriptInterface = (unavailable - internal error)

            pCBData = (unavailable - internal error)


        m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >)
        m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >)

    <end>$L1 = (unavailable - internal error)

    <begin>$L1 = (unavailable - internal error)

    result = (unavailable - internal error)

    g_Profiler2 =
        m_Initialised = (unavailable - internal error)

        m_FrameNumber = (unavailable - internal error)

        m_MgContext = (unavailable - internal error)

        m_GPU = (unavailable - internal error)

        m_Mutex = (mutex)
        m_Threads = (unsupported vector<unique_ptr<CProfiler2::ThreadStorage,default_delete<CProfiler2::ThreadStorage> > >)

    g_Game = (unavailable - internal error)

    g_NetClient = (unavailable - internal error)

    g_Shutdown = (unavailable - internal error)


SDL_main (main.cpp:739)
    argc = 2 (0x00000002)
    argv = 0x03400008 (see above)

main_getcmdline (sdl_windows_main.c:74)
    argvw = (unavailable)
    argc = (unavailable)

__scrt_common_main_seh (exe_common.inl:288)
    has_cctor = false
    main_result = (unavailable - internal error)

    tls_init_callback = (unavailable - internal error)

    is_nested = false
    tls_dtor_callback = (unavailable - internal error)

    main_result = 0 (0x00000000)
    __scrt_current_native_startup_state = (unavailable - internal error)


CallStartupWithinTryBlock (wseh.cpp:363)
    ret = (unavailable)
    ret = 0 (0x00000000)

RtlInitializeExceptionChain (:0)

RtlClearBits (:0)


errno = 42 (?)
OS error = 0 (no error code was set)



====================================

SVN Revision: 27104

Engine Version: 0.0.26

System info:

(generated 2023-09-09 08:05:52 UTC)

OS             : Win11  (10.0.22621)
CPU            : x64, 12th Gen Intel Core i7-12700H, 2.69 GHz
Memory         : 32768 MiB; 22897 MiB free
Video Card     : NVIDIA NVIDIA GeForce RTX 3070 Ti Laptop GPU/PCIe/SSE2
Video Driver   : 4.6.0 NVIDIA 532.09 nvoglv32.dll (31.0.15.3209)
Video Mode     : 1920x1080:24
Sound Card     : OpenAL Soft on Speakers (Realtek(R) Audio);
Sound Drivers  : 1.1 ALSOFT 1.21.0

Backend Extensions:

GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_win32_keyed_mutex
GL_EXT_window_rectangles
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_gpu_multicast2
GL_NVX_linked_gpu_multicast
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_fragment_shader_barycentric
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_multicast
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_memory_attachment
GL_NV_memory_object_sparse
GL_NV_mesh_shader
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_primitive_shading_rate
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_representative_fragment_test
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_shading_rate_image
GL_NV_stereo_view_rendering
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_dirty_tile_map
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_timeline_semaphore
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_std430_layout
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control

SMBIOS:

[Bios]
  vendor: "Alienware"
  version: "1.15.1"
  startSegment: F000
  releaseDate: "07/28/2023"
  flags: pci|plug_and_play|upgradable|shadowing|boot_cd|selectable_boot|edd|int13a|int13b|int13c|int13d|int13e|int13f|int5|int9|int14|int17|int10
  vendorFlags: 130001
  flags1: acpi|usb_legacy|smart_battery
  flags2: bios_boot|function_key_boot|targeted_content_distribution|uefi
  size: 16 MiB

[System]
  manufacturer: "Alienware"
  productName: "Alienware x17 R2"
  version: "1.15.1"
  serialNumber: "JHM8RQ3"
  uuid0: 4D1000484C4C4544
  uuid1: 3351524FC0CA3880
  wakeUpType: power_switch
  skuNumber: "0B28"
  m_Family: "Alienware"

[Baseboard]
  manufacturer: "Alienware"
  product: "04HR81"
  version: "A01"
  serialNumber: ".JHM8RQ3.CNCMK0026K01F9."
  flags: motherboard|replaceable
  location: "NULL"
  hChassis: 3
  type: motherboard

[Chassis]
  manufacturer: "Alienware"
  type: notebook
  version: "Not Specified"
  serialNumber: "JHM8RQ3"
  state: ok
  powerState: ok
  thermalState: ok
  securityStatus: none
  numPowerCords: 1

[Processor]
  socket: "U3E1"
  type: CPU
  m_Family: 198
  manufacturer: "Intel(R) Corporation"
  id: BFEBFBFF000906A3
  version: "12th Gen Intel(R) Core(TM) i7-12700H @ 2.3GHz"
  voltage: 11 dV
  externalClockFrequency: 100 MHz
  maxFrequency: 4700 MHz
  bootFrequency: 4059 MHz
  status: enabled
  upgrade: other
  hL1: 27
  hL2: 28
  hL3: 29
  coresPerPackage: 14
  enabledCores: 14
  logicalPerPackage: 20
  flags: x64|multi_core|ht|execute_protection|enhanced_virtualization|power_control
  family2: 198
  populated: true

[Cache]
  designation: "L1 Cache"
  configuration: enabled
  supportedFlags: synchronous
  currentFlags: synchronous
  ecc: parity
  type: data
  m_Associativity: A12
  level: 1
  location: internal
  mode: write_back
  maxSize: 288 KiB
  installedSize: 288 KiB

[Cache]
  designation: "L1 Cache"
  configuration: enabled
  supportedFlags: synchronous
  currentFlags: synchronous
  ecc: parity
  type: instruction
  m_Associativity: A8
  level: 1
  location: internal
  mode: write_back
  maxSize: 192 KiB
  installedSize: 192 KiB

[Cache]
  designation: "L2 Cache"
  configuration: enabled
  supportedFlags: synchronous
  currentFlags: synchronous
  ecc: single_bit
  type: unified
  m_Associativity: other
  level: 2
  location: internal
  mode: write_back
  maxSize: 7.5 MiB
  installedSize: 7.5 MiB

[Cache]
  designation: "L3 Cache"
  configuration: enabled
  supportedFlags: synchronous
  currentFlags: synchronous
  ecc: multiple_bit
  type: unified
  m_Associativity: A12
  level: 3
  location: internal
  mode: write_back
  maxSize: 24 MiB
  installedSize: 24 MiB

[Cache]
  designation: "L1 Cache"
  configuration: enabled
  supportedFlags: synchronous
  currentFlags: synchronous
  ecc: parity
  type: data
  m_Associativity: A8
  level: 1
  location: internal
  mode: write_back
  maxSize: 256 KiB
  installedSize: 256 KiB

[Cache]
  designation: "L1 Cache"
  configuration: enabled
  supportedFlags: synchronous
  currentFlags: synchronous
  ecc: parity
  type: instruction
  m_Associativity: A8
  level: 1
  location: internal
  mode: write_back
  maxSize: 512 KiB
  installedSize: 512 KiB

[Cache]
  designation: "L2 Cache"
  configuration: enabled
  supportedFlags: synchronous
  currentFlags: synchronous
  ecc: single_bit
  type: unified
  m_Associativity: A16
  level: 2
  location: internal
  mode: write_back
  maxSize: 4 MiB
  installedSize: 4 MiB

[Cache]
  designation: "L3 Cache"
  configuration: enabled
  supportedFlags: synchronous
  currentFlags: synchronous
  ecc: multiple_bit
  type: unified
  m_Associativity: A12
  level: 3
  location: internal
  mode: write_back
  maxSize: 24 MiB
  installedSize: 24 MiB

[SystemSlot]
  designation: "J6B2"
  type: pcie
  busWidth: x16
  usage: in_use
  length: _long
  flags1: v3_3|shared
  flags2: pme
  deviceNumber: 1

[SystemSlot]
  designation: "J6B1"
  type: pcie
  busWidth: x1
  usage: in_use
  length: _short
  id: 1
  flags1: v3_3|shared
  flags2: pme
  deviceNumber: 28
  functionNumber: 3

[SystemSlot]
  designation: "J6D1"
  type: pcie
  busWidth: x1
  usage: in_use
  length: _short
  id: 2
  flags1: v3_3|shared
  flags2: pme
  deviceNumber: 28
  functionNumber: 4

[SystemSlot]
  designation: "J7B1"
  type: pcie
  busWidth: x1
  usage: in_use
  length: _short
  id: 3
  flags1: v3_3|shared
  flags2: pme
  deviceNumber: 28
  functionNumber: 5

[SystemSlot]
  designation: "J8B4"
  type: pcie
  busWidth: x1
  usage: in_use
  length: _short
  id: 4
  flags1: v3_3|shared
  flags2: pme
  deviceNumber: 28
  functionNumber: 6

[MemoryArray]
  location: motherboard
  use: system
  ecc: none
  numDevices: 2
  maxCapacity: 64 GiB

[MemoryDevice]
  hMemoryArray: 13
  totalWidth: 64 bits
  dataWidth: 64 bits
  formFactor: SODIMM
  locator: "ChannelA-DIMM0"
  bank: "BANK 0"
  type: (unknown MemoryDeviceType 34)
  typeFlags: synchronous
  speed: 4800 MHz
  manufacturer: "80AD00000000"
  serialNumber: "8655EEA1"
  assetTag: "9876543210"
  partNumber: "HMCG78MEBSA095N"
  configuredSpeed: 4800 MHz
  size: 16 GiB
  rank: 1

[MemoryDevice]
  hMemoryArray: 13
  totalWidth: 64 bits
  dataWidth: 64 bits
  formFactor: SODIMM
  locator: "ChannelB-DIMM0"
  bank: "BANK 0"
  type: (unknown MemoryDeviceType 34)
  typeFlags: synchronous
  speed: 4800 MHz
  manufacturer: "80AD00000000"
  serialNumber: "8655EF3B"
  assetTag: "9876543210"
  partNumber: "HMCG78MEBSA095N"
  configuredSpeed: 4800 MHz
  size: 16 GiB
  rank: 1

[MemoryArrayMappedAddress]
  hMemoryArray: 13
  partitionWidth: 2
  endAddress: 7FFFFFC00

[MemoryDeviceMappedAddress]
  hMemoryDevice: 14
  hMemoryArrayMappedAddress: 16
  partitionRowPosition: 1
  interleavePosition: 1
  interleavedDataDepth: 1
  endAddress: 3FFFFFC00

[MemoryDeviceMappedAddress]
  hMemoryDevice: 15
  hMemoryArrayMappedAddress: 16
  partitionRowPosition: 1
  interleavePosition: 2
  interleavedDataDepth: 1
  startAddress: 400000000
  endAddress: 7FFFFFC00

[PortableBattery]
  location: "Location of the battery"
  manufacturer: "BYD"
  deviceName: "DELL NR6MH21N"
  chemistry: unknown
  capacity: 8700 mWh
  voltage: 11400 mV
  sbdsVersion: "SBDS Version Number"
  maxError: 100%
  sbdsSerialNumber: 233
  sbdsDate: 21559
  sbdsChemistry: "SBDS Device Chemistry"
  capacityMultiplier: 10
  oemSpecific: 769

[SystemBoot]
  status: no_error

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 1
  enabled: true

[OnboardDevices2]
  referenceDesignation: "Onboard - Video"
  type: video
  instance: 1
  enabled: true
  deviceNumber: 2

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 2
  enabled: true
  deviceNumber: 4

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 3
  enabled: true
  deviceNumber: 6

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 4
  enabled: true
  deviceNumber: 10

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 5
  enabled: true
  deviceNumber: 13

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 6
  enabled: true
  deviceNumber: 13
  functionNumber: 2

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 7
  enabled: true
  deviceNumber: 14

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 8
  enabled: true
  deviceNumber: 18

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 9
  enabled: true
  deviceNumber: 18
  functionNumber: 6

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 10
  enabled: true
  deviceNumber: 20

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 11
  enabled: true
  deviceNumber: 20
  functionNumber: 2

[OnboardDevices2]
  referenceDesignation: "Onboard - Ethernet"
  type: ethernet
  instance: 1
  enabled: true
  deviceNumber: 20
  functionNumber: 3

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 12
  enabled: true
  deviceNumber: 21

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 13
  enabled: true
  deviceNumber: 22

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 14
  enabled: true
  deviceNumber: 31

[OnboardDevices2]
  referenceDesignation: "Onboard - Sound"
  type: sound
  instance: 1
  enabled: true
  deviceNumber: 31
  functionNumber: 3

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 15
  enabled: true
  deviceNumber: 31
  functionNumber: 4

[OnboardDevices2]
  referenceDesignation: "Onboard - Other"
  type: other
  instance: 16
  enabled: true
  deviceNumber: 31
  functionNumber: 5



====================================

Main log:

<!DOCTYPE html>
<meta charset="utf-8">
<title>Pyrogenesis Log</title>
<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
<h2>0 A.D. (0.0.26) Main log</h2>
<p>Loading config file "config/default.cfg"</p>
<p>Loaded config string "windowed" = "false"</p>
<p>Loaded config string "borderless.fullscreen" = "true"</p>
<p>Loaded config string "borderless.window" = "false"</p>
<p>Loaded config string "showdetailedtooltips" = "false"</p>
<p>Loaded config string "pauseonfocusloss" = "true"</p>
<p>Loaded config string "persistmatchsettings" = "true"</p>
<p>Loaded config string "multiplayerserver" = "127.0.0.1"</p>
<p>Loaded config string "xres" = "0"</p>
<p>Loaded config string "yres" = "0"</p>
<p>Loaded config string "bpp" = "0"</p>
<p>Loaded config string "display" = "0"</p>
<p>Loaded config string "hidpi" = "false"</p>
<p>Loaded config string "forceglversion" = "false"</p>
<p>Loaded config string "forceglprofile" = "compatibility"</p>
<p>Loaded config string "forceglmajorversion" = "3"</p>
<p>Loaded config string "forceglminorversion" = "3"</p>
<p>Loaded config string "screenshot.tiles" = "8"</p>
<p>Loaded config string "screenshot.tilewidth" = "480"</p>
<p>Loaded config string "screenshot.tileheight" = "270"</p>
<p>Loaded config string "macmouse" = "false"</p>
<p>Loaded config string "renderactors" = "true"</p>
<p>Loaded config string "watereffects" = "true"</p>
<p>Loaded config string "waterfancyeffects" = "false"</p>
<p>Loaded config string "waterrealdepth" = "true"</p>
<p>Loaded config string "waterrefraction" = "true"</p>
<p>Loaded config string "waterreflection" = "true"</p>
<p>Loaded config string "shadows" = "true"</p>
<p>Loaded config string "shadowquality" = "0"</p>
<p>Loaded config string "shadowpcf" = "true"</p>
<p>Loaded config string "shadowscascadecount" = "1"</p>
<p>Loaded config string "shadowscascadedistanceratio" = "1.7"</p>
<p>Loaded config string "shadowscutoffdistance" = "300.0"</p>
<p>Loaded config string "shadowscovermap" = "false"</p>
<p>Loaded config string "vsync" = "false"</p>
<p>Loaded config string "particles" = "true"</p>
<p>Loaded config string "fog" = "true"</p>
<p>Loaded config string "silhouettes" = "true"</p>
<p>Loaded config string "showsky" = "true"</p>
<p>Loaded config string "gl.checkerrorafterswap" = "false"</p>
<p>Loaded config string "cursorbackend" = "sdl"</p>
<p>Loaded config string "rendererbackend" = "gl"</p>
<p>Loaded config string "renderer.backend.debugcontext" = "false"</p>
<p>Loaded config string "renderer.backend.debugmessages" = "false"</p>
<p>Loaded config string "renderer.backend.debuglabels" = "false"</p>
<p>Loaded config string "renderer.backend.debugscopedlabels" = "false"</p>
<p>Loaded config string "renderpath" = "default"</p>
<p>Loaded config string "textures.quality" = "2"</p>
<p>Loaded config string "textures.maxanisotropy" = "2"</p>
<p>Loaded config string "gpuskinning" = "false"</p>
<p>Loaded config string "smoothlos" = "true"</p>
<p>Loaded config string "postproc" = "true"</p>
<p>Loaded config string "antialiasing" = "disabled"</p>
<p>Loaded config string "sharpening" = "disabled"</p>
<p>Loaded config string "sharpness" = "0.3"</p>
<p>Loaded config string "max_actor_quality" = "200"</p>
<p>Loaded config string "variant_diversity" = "full"</p>
<p>Loaded config string "materialmgr.quality" = "10.0"</p>
<p>Loaded config string "skycolor" = "0 0 0"</p>
<p>Found config header 'adaptivefps'</p>
<p>Loaded config string "adaptivefps.session" = "60"</p>
<p>Loaded config string "adaptivefps.menu" = "60"</p>
<p>Found config header 'profiler2'</p>
<p>Loaded config string "profiler2.server" = "127.0.0.1"</p>
<p>Loaded config string "profiler2.server.port" = "8000"</p>
<p>Loaded config string "profiler2.server.threads" = "6"</p>
<p>Found config header 'hotkey'</p>
<p>Loaded config string "hotkey.exit" = (empty)</p>
<p>Loaded config string "hotkey.cancel" = "Escape"</p>
<p>Loaded config string "hotkey.confirm" = "Return"</p>
<p>Loaded config string "hotkey.pause" = "Pause", "Shift+Space"</p>
<p>Loaded config string "hotkey.screenshot" = "F2"</p>
<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
<p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p>
<p>Loaded config string "hotkey.wireframe" = "Alt+Shift+W"</p>
<p>Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"</p>
<p>Loaded config string "hotkey.summary" = "Ctrl+Tab"</p>
<p>Loaded config string "hotkey.lobby" = "Alt+L"</p>
<p>Loaded config string "hotkey.structree" = "Alt+Shift+T"</p>
<p>Loaded config string "hotkey.civinfo" = "Alt+Shift+H"</p>
<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
<p>Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"</p>
<p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
<p>Loaded config string "hotkey.realtime.toggle" = "Alt+T"</p>
<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
<p>Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)</p>
<p>Loaded config string "hotkey.chat" = "Return"</p>
<p>Loaded config string "hotkey.teamchat" = "T"</p>
<p>Loaded config string "hotkey.privatechat" = "L"</p>
<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
<p>Found config header 'hotkey.camera'</p>
<p>Loaded config string "hotkey.camera.reset" = "R"</p>
<p>Loaded config string "hotkey.camera.follow" = "F"</p>
<p>Loaded config string "hotkey.camera.rallypointfocus" = (empty)</p>
<p>Loaded config string "hotkey.camera.lastattackfocus" = "Space"</p>
<p>Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"</p>
<p>Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"</p>
<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"</p>
<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"</p>
<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"</p>
<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
<p>Loaded config string "hotkey.camera.left" = "A", "LeftArrow"</p>
<p>Loaded config string "hotkey.camera.right" = "D", "RightArrow"</p>
<p>Loaded config string "hotkey.camera.up" = "W", "UpArrow"</p>
<p>Loaded config string "hotkey.camera.down" = "S", "DownArrow"</p>
<p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p>
<p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p>
<p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p>
<p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p>
<p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p>
<p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p>
<p>Found config header 'hotkey.camera.jump'</p>
<p>Loaded config string "hotkey.camera.jump.1" = "F5"</p>
<p>Loaded config string "hotkey.camera.jump.2" = "F6"</p>
<p>Loaded config string "hotkey.camera.jump.3" = "F7"</p>
<p>Loaded config string "hotkey.camera.jump.4" = "F8"</p>
<p>Found config header 'hotkey.camera.jump.set'</p>
<p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p>
<p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p>
<p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p>
<p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p>
<p>Found config header 'hotkey.profile'</p>
<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
<p>Found config header 'hotkey.profile2'</p>
<p>Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"</p>
<p>Found config header 'hotkey.selection'</p>
<p>Loaded config string "hotkey.selection.cancel" = "Esc"</p>
<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
<p>Loaded config string "hotkey.selection.militaryonly" = "Alt"</p>
<p>Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"</p>
<p>Loaded config string "hotkey.selection.idleonly" = "I"</p>
<p>Loaded config string "hotkey.selection.woundedonly" = "O"</p>
<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
<p>Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"</p>
<p>Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"</p>
<p>Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"</p>
<p>Loaded config string "hotkey.selection.idleunit" = "BackSlash"</p>
<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
<p>Loaded config string "hotkey.selection.singleselection" = (empty)</p>
<p>Found config header 'hotkey.selection.group.add'</p>
<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"</p>
<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"</p>
<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"</p>
<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"</p>
<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"</p>
<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"</p>
<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"</p>
<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"</p>
<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"</p>
<p>Loaded config string "hotkey.selection.group.add.10" = "Shift+0", "Shift+Num0"</p>
<p>Found config header 'hotkey.selection.group.save'</p>
<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"</p>
<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"</p>
<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"</p>
<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"</p>
<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"</p>
<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"</p>
<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"</p>
<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"</p>
<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"</p>
<p>Loaded config string "hotkey.selection.group.save.10" = "Ctrl+0", "Ctrl+Num0"</p>
<p>Found config header 'hotkey.selection.group.select'</p>
<p>Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"</p>
<p>Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"</p>
<p>Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"</p>
<p>Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"</p>
<p>Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"</p>
<p>Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"</p>
<p>Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"</p>
<p>Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"</p>
<p>Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"</p>
<p>Loaded config string "hotkey.selection.group.select.10" = "0", "Num0"</p>
<p>Found config header 'hotkey.gamesetup'</p>
<p>Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"</p>
<p>Found config header 'hotkey.session'</p>
<p>Loaded config string "hotkey.session.kill" = "Delete", "Backspace"</p>
<p>Loaded config string "hotkey.session.stop" = "H"</p>
<p>Loaded config string "hotkey.session.backtowork" = "Y"</p>
<p>Loaded config string "hotkey.session.unload" = "U"</p>
<p>Loaded config string "hotkey.session.unloadturrets" = "U"</p>
<p>Loaded config string "hotkey.session.leaveturret" = "U"</p>
<p>Loaded config string "hotkey.session.move" = (empty)</p>
<p>Loaded config string "hotkey.session.attack" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"</p>
<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.occupyturret" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.guard" = "G"</p>
<p>Loaded config string "hotkey.session.patrol" = "P"</p>
<p>Loaded config string "hotkey.session.repair" = "J"</p>
<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
<p>Loaded config string "hotkey.session.pushorderfront" = (empty)</p>
<p>Loaded config string "hotkey.session.orderone" = "Alt"</p>
<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
<p>Loaded config string "hotkey.session.masstribute" = "Shift"</p>
<p>Loaded config string "hotkey.session.noconfirmation" = "Shift"</p>
<p>Loaded config string "hotkey.session.fulltradeswap" = "Shift"</p>
<p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
<p>Loaded config string "hotkey.session.snaptoedges" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.toggledefaultformation" = (empty)</p>
<p>Loaded config string "hotkey.session.flare" = "K"</p>
<p>Loaded config string "hotkey.session.flareactivate" = (empty)</p>
<p>Loaded config string "hotkey.session.calltoarms" = (empty)</p>
<p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p>
<p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
<p>Loaded config string "hotkey.session.highlightguarding" = "PageDown"</p>
<p>Loaded config string "hotkey.session.highlightguarded" = "PageUp"</p>
<p>Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"</p>
<p>Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"</p>
<p>Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"</p>
<p>Loaded config string "hotkey.session.togglehealrange" = "Alt+B"</p>
<p>Found config header 'hotkey.session.gui'</p>
<p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
<p>Loaded config string "hotkey.session.gui.menu.toggle" = "F10"</p>
<p>Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"</p>
<p>Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"</p>
<p>Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"</p>
<p>Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"</p>
<p>Found config header 'hotkey.session.savedgames'</p>
<p>Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"</p>
<p>Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"</p>
<p>Found config header 'hotkey.session.queueunit'</p>
<p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p>
<p>Loaded config string "hotkey.session.queueunit.2" = "X"</p>
<p>Loaded config string "hotkey.session.queueunit.3" = "C"</p>
<p>Loaded config string "hotkey.session.queueunit.4" = "V"</p>
<p>Loaded config string "hotkey.session.queueunit.5" = "B"</p>
<p>Loaded config string "hotkey.session.queueunit.6" = "N"</p>
<p>Loaded config string "hotkey.session.queueunit.7" = "M"</p>
<p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p>
<p>Found config header 'hotkey.session.timewarp'</p>
<p>Loaded config string "hotkey.session.timewarp.fastforward" = "Ctrl+Space"</p>
<p>Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"</p>
<p>Found config header 'hotkey.tab'</p>
<p>Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"</p>
<p>Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"</p>
<p>Found config header 'hotkey.text'</p>
<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
<p>Found config header 'gui'</p>
<p>Loaded config string "gui.cursorblinkrate" = "0.5"</p>
<p>Loaded config string "gui.scale" = "1.0"</p>
<p>Found config header 'gui.gamesetup'</p>
<p>Loaded config string "gui.gamesetup.enabletips" = "true"</p>
<p>Loaded config string "gui.gamesetup.assignplayers" = "everyone"</p>
<p>Loaded config string "gui.gamesetup.aidifficulty" = "3"</p>
<p>Loaded config string "gui.gamesetup.aibehavior" = "random"</p>
<p>Loaded config string "gui.gamesetup.settingsslide" = "true"</p>
<p>Found config header 'gui.loadingscreen'</p>
<p>Loaded config string "gui.loadingscreen.progressdescription" = "false"</p>
<p>Found config header 'gui.session'</p>
<p>Loaded config string "gui.session.dragdelta" = "4"</p>
<p>Loaded config string "gui.session.camerajump.threshold" = "40"</p>
<p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p>
<p>Loaded config string "gui.session.ceasefirecounter" = "false"</p>
<p>Loaded config string "gui.session.batchtrainingsize" = "5"</p>
<p>Loaded config string "gui.session.scrollbatchratio" = "1"</p>
<p>Loaded config string "gui.session.flarelifetime" = "6"</p>
<p>Loaded config string "gui.session.woundedunithotkeythreshold" = "33"</p>
<p>Loaded config string "gui.session.attackrange" = "true"</p>
<p>Loaded config string "gui.session.aurasrange" = "true"</p>
<p>Loaded config string "gui.session.healrange" = "true"</p>
<p>Loaded config string "gui.session.rankabovestatusbar" = "true"</p>
<p>Loaded config string "gui.session.experiencestatusbar" = "true"</p>
<p>Loaded config string "gui.session.respoptooltipsort" = "0"</p>
<p>Loaded config string "gui.session.snaptoedges" = "disabled"</p>
<p>Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"</p>
<p>Loaded config string "gui.session.disjointcontrolgroups" = "true"</p>
<p>Loaded config string "gui.session.defaultformation" = "special/formations/box"</p>
<p>Loaded config string "gui.session.formationwalkonly" = "true"</p>
<p>Loaded config string "gui.session.howtoshownames" = "0"</p>
<p>Loaded config string "gui.session.selectformationasone" = "true"</p>
<p>Found config header 'gui.session.minimap'</p>
<p>Loaded config string "gui.session.minimap.icons.enabled" = "true"</p>
<p>Loaded config string "gui.session.minimap.icons.opacity" = "1.0"</p>
<p>Loaded config string "gui.session.minimap.icons.sizescale" = "1.0"</p>
<p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p>
<p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p>
<p>Found config header 'gui.session.notifications'</p>
<p>Loaded config string "gui.session.notifications.attack" = "true"</p>
<p>Loaded config string "gui.session.notifications.tribute" = "true"</p>
<p>Loaded config string "gui.session.notifications.barter" = "true"</p>
<p>Loaded config string "gui.session.notifications.phase" = "completed"</p>
<p>Found config header 'gui.splashscreen'</p>
<p>Loaded config string "gui.splashscreen.enable" = "true"</p>
<p>Loaded config string "gui.splashscreen.version" = "0"</p>
<p>Found config header 'gui.session.diplomacycolors'</p>
<p>Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"</p>
<p>Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"</p>
<p>Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"</p>
<p>Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"</p>
<p>Found config header 'joystick'</p>
<p>Loaded config string "joystick.enable" = "false"</p>
<p>Loaded config string "joystick.deadzone" = "8192"</p>
<p>Found config header 'chat'</p>
<p>Loaded config string "chat.timestamp" = "true"</p>
<p>Found config header 'chat.session'</p>
<p>Loaded config string "chat.session.extended" = "true"</p>
<p>Found config header 'lobby'</p>
<p>Loaded config string "lobby.history" = "0"</p>
<p>Loaded config string "lobby.room" = "arena26"</p>
<p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p>
<p>Loaded config string "lobby.tls" = "true"</p>
<p>Loaded config string "lobby.verify_certificate" = "false"</p>
<p>Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"</p>
<p>Loaded config string "lobby.terms_of_service" = "0"</p>
<p>Loaded config string "lobby.terms_of_use" = "0"</p>
<p>Loaded config string "lobby.privacy_policy" = "0"</p>
<p>Loaded config string "lobby.xpartamupp" = "wfgbot26"</p>
<p>Loaded config string "lobby.echelon" = "echelon26"</p>
<p>Loaded config string "lobby.buddies"</p>
<p>Loaded config string "lobby.rememberpassword" = "true"</p>
<p>Found config header 'lobby.columns'</p>
<p>Loaded config string "lobby.columns.gamerating" = "false"</p>
<p>Found config header 'lobby.stun'</p>
<p>Loaded config string "lobby.stun.enabled" = "true"</p>
<p>Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"</p>
<p>Loaded config string "lobby.stun.port" = "3478"</p>
<p>Loaded config string "lobby.stun.delay" = "200"</p>
<p>Found config header 'mod'</p>
<p>Loaded config string "mod.enabledmods" = "mod public"</p>
<p>Found config header 'modio'</p>
<p>Loaded config string "modio.public_key" = "RWQa4XiSn+BLxIYXNrXyz68wwTGWyZ7+kxDtZuLHBXkCtt+lLB8VnpdM"</p>
<p>Loaded config string "modio.disclaimer" = "0"</p>
<p>Found config header 'modio.v1'</p>
<p>Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"</p>
<p>Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"</p>
<p>Loaded config string "modio.v1.name_id" = "0ad"</p>
<p>Found config header 'network'</p>
<p>Loaded config string "network.duplicateplayernames" = "false"</p>
<p>Loaded config string "network.lateobservers" = "everyone"</p>
<p>Loaded config string "network.observerlimit" = "8"</p>
<p>Loaded config string "network.observermaxlag" = "-1"</p>
<p>Loaded config string "network.autocatchup" = "true"</p>
<p>Found config header 'overlay'</p>
<p>Loaded config string "overlay.fps" = "false"</p>
<p>Loaded config string "overlay.realtime" = "false"</p>
<p>Loaded config string "overlay.netwarnings" = "true"</p>
<p>Found config header 'profiler2'</p>
<p>Loaded config string "profiler2.autoenable" = "false"</p>
<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
<p>Found config header 'rlinterface'</p>
<p>Loaded config string "rlinterface.address" = "127.0.0.1:6000"</p>
<p>Found config header 'sound'</p>
<p>Loaded config string "sound.mastergain" = "0.9"</p>
<p>Loaded config string "sound.musicgain" = "0.2"</p>
<p>Loaded config string "sound.ambientgain" = "0.6"</p>
<p>Loaded config string "sound.actiongain" = "0.7"</p>
<p>Loaded config string "sound.uigain" = "0.7"</p>
<p>Loaded config string "sound.mindistance" = "1"</p>
<p>Loaded config string "sound.maxdistance" = "350"</p>
<p>Loaded config string "sound.maxstereoangle" = "0.62"</p>
<p>Found config header 'sound.notify'</p>
<p>Loaded config string "sound.notify.nick" = "true"</p>
<p>Loaded config string "sound.notify.gamesetup.join" = "false"</p>
<p>Found config header 'tinygettext'</p>
<p>Loaded config string "tinygettext.debug" = "false"</p>
<p>Found config header 'userreport'</p>
<p>Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"</p>
<p>Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"</p>
<p>Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"</p>
<p>Loaded config string "userreport.terms" = "0"</p>
<p>Found config header 'view'</p>
<p>Loaded config string "view.scroll.speed" = "120.0"</p>
<p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.scroll.mouse.detectdistance" = "3"</p>
<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
<p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.drag.speed" = "0.5"</p>
<p>Loaded config string "view.zoom.speed" = "256.0"</p>
<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
<p>Loaded config string "view.zoom.min" = "50.0"</p>
<p>Loaded config string "view.zoom.max" = "200.0"</p>
<p>Loaded config string "view.zoom.default" = "120.0"</p>
<p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
<p>Loaded config string "view.near" = "2.0"</p>
<p>Loaded config string "view.far" = "4096.0"</p>
<p>Loaded config string "view.fov" = "45.0"</p>
<p>Loaded config string "view.height.smoothness" = "0.5"</p>
<p>Loaded config string "view.height.min" = "16"</p>
<p>Cannot find config file "config/local.cfg" - ignoring</p>
<p>Loading config file "config/user.cfg"</p>
<p>Loaded config string "gui.gamesetup.aidifficulty" = "1"</p>
<p>Loaded config string "gui.gamesetup.assignplayers" = "disabled"</p>
<p>Loaded config string "gui.session.notifications.phase" = "all"</p>
<p>Loaded config string "gui.session.respoptooltipsort" = "1"</p>
<p>Loaded config string "gui.session.woundedunithotkeythreshold" = "54.730960845947266"</p>
<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
<p>Loaded config string "gui.splashscreen.version" = "1661082182"</p>
<p>Loaded config string "hotkey.camera.lastattackfocus" = "Q"</p>
<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A", "Ctrl+LeftArrow"</p>
<p>Loaded config string "hotkey.pause" = "Space", "Break"</p>
<p>Loaded config string "hotkey.selection.add" = "Ctrl", "Shift"</p>
<p>Loaded config string "hotkey.selection.idlewarrior" = "X", "NumDivide"</p>
<p>Loaded config string "hotkey.selection.idleworker" = "Z", "NumDecimal"</p>
<p>Loaded config string "hotkey.selection.remove" = "Ctrl", "Shift"</p>
<p>Loaded config string "hotkey.session.queueunit.1" = (empty)</p>
<p>Loaded config string "hotkey.session.queueunit.2" = (empty)</p>
<p>Loaded config string "hotkey.session.queueunit.3" = (empty)</p>
<p>Loaded config string "hotkey.session.queueunit.4" = (empty)</p>
<p>Loaded config string "hotkey.session.queueunit.5" = (empty)</p>
<p>Loaded config string "hotkey.session.queueunit.6" = (empty)</p>
<p>Loaded config string "hotkey.session.queueunit.7" = (empty)</p>
<p>Loaded config string "hotkey.session.queueunit.8" = (empty)</p>
<p>Loaded config string "mod.enabledmods" = "mod public modSolyra"</p>
<p>Loaded config string "network.lateobservers" = "disabled"</p>
<p>Loaded config string "network.observerlimit" = "0"</p>
<p>Loaded config string "playername.singleplayer" = "Ahrn"</p>
<p>Loaded config string "sound.mastergain" = "1.0055663585662842"</p>
<p>Loaded config string "sound.musicgain" = "0"</p>
<p>Loaded config string "sound.notify.gamesetup.join" = "true"</p>
<p>Loaded config string "userreport.enabledversion" = "0"</p>
<p>Loaded config string "userreport.id"</p>
<p>Loaded config string "waterrefraction" = "false"</p>
<p>Creating shadow texture (size 1024x1024) (format = Format::D24)</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Researcher.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trainer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Treasure.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Turretable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Upkeep.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Attack.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/Position.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Capturable.js'</p>
<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Fogging.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/Market.js'</p>
<p>Loading simulation script 'simulation/components/Mirage.js'</p>
<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/Population.js'</p>
<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
<p>Loading simulation script 'simulation/components/Repairable.js'</p>
<p>Loading simulation script 'simulation/components/Researcher.js'</p>
<p>Loading simulation script 'simulation/components/Resistance.js'</p>
<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/Settlement.js'</p>
<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/Sound.js'</p>
<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Trader.js'</p>
<p>Loading simulation script 'simulation/components/Trainer.js'</p>
<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Treasure.js'</p>
<p>Loading simulation script 'simulation/components/TreasureCollector.js'</p>
<p>Loading simulation script 'simulation/components/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
<p>Loading simulation script 'simulation/components/Turretable.js'</p>
<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
<p>Loading simulation script 'simulation/components/Upkeep.js'</p>
<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
<p>Loading simulation script 'simulation/components/Visibility.js'</p>
<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/Wonder.js'</p>
<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
<p>Creating shadow texture (size 1024x1024) (format = Format::D24)</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Researcher.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trainer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Treasure.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Turretable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Upkeep.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Attack.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/Position.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Capturable.js'</p>
<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Fogging.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/Market.js'</p>
<p>Loading simulation script 'simulation/components/Mirage.js'</p>
<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/Population.js'</p>
<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
<p>Loading simulation script 'simulation/components/Repairable.js'</p>
<p>Loading simulation script 'simulation/components/Researcher.js'</p>
<p>Loading simulation script 'simulation/components/Resistance.js'</p>
<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/Settlement.js'</p>
<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/Sound.js'</p>
<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Trader.js'</p>
<p>Loading simulation script 'simulation/components/Trainer.js'</p>
<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Treasure.js'</p>
<p>Loading simulation script 'simulation/components/TreasureCollector.js'</p>
<p>Loading simulation script 'simulation/components/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
<p>Loading simulation script 'simulation/components/Turretable.js'</p>
<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
<p>Loading simulation script 'simulation/components/Upkeep.js'</p>
<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
<p>Loading simulation script 'simulation/components/Visibility.js'</p>
<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/Wonder.js'</p>
<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
<p>Loading RMS 'maps/random/hyrcanian_shores.js'</p>
<p>Loading map generator script 'maps/random/rmgen/Area.js'</p>
<p>Loading map generator script 'maps/random/rmgen/Constraint.js'</p>
<p>Loading map generator script 'maps/random/rmgen/Entity.js'</p>
<p>Loading map generator script 'maps/random/rmgen/Group.js'</p>
<p>Loading map generator script 'maps/random/rmgen/Noise.js'</p>
<p>Loading map generator script 'maps/random/rmgen/Object.js'</p>
<p>Loading map generator script 'maps/random/rmgen/RandomMap.js'</p>
<p>Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'</p>
<p>Loading map generator script 'maps/random/rmgen/Terrain.js'</p>
<p>Loading map generator script 'maps/random/rmgen/TileClass.js'</p>
<p>Loading map generator script 'maps/random/rmgen/environment.js'</p>
<p>Loading map generator script 'maps/random/rmgen/library.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/math.js'</p>
<p>Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'</p>
<p>Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'</p>
<p>Loading map generator script 'maps/random/rmgen-common/player.js'</p>
<p>Loading map generator script 'maps/random/rmgen-common/wall_builder.js'</p>
<p>Loading map generator script 'maps/random/rmbiome/randombiome.js'</p>
<p>Setting biome generic/alpine.
</p>
<p>Loading map generator script 'maps/random/rmbiome/generic/aegean.js'</p>
<p>Loading map generator script 'maps/random/rmbiome/generic/nubia.js'</p>
<p>Loading map generator script 'maps/random/rmbiome/generic/sahara.js'</p>
<p>Loading map generator script 'maps/random/rmbiome/generic/savanna.js'</p>
<p>Loading map generator script 'maps/random/rmbiome/generic/temperate.js'</p>
<p>Generating Hyrcanian Shores of size 384 and 2 players.
</p>
<p>Creating playerbases...</p>
<p> 0.019658s.
</p>
<p>Creating river...</p>
<p> 0.063719s.
</p>
<p>Marking highlands area...</p>
<p> 0.021859s.
</p>
<p>Creating fish...</p>
<p> 0.002455s.
</p>
<p>Creating bumps...</p>
<p> 0.391448s.
</p>
<p>Creating hills...</p>
<p> 0.030804s.
</p>
<p>Creating mainland forests...</p>
<p> 0.044489s.
</p>
<p>Creating highland forests...</p>
<p> 0.030675s.
</p>
<p>Creating dirt patches...</p>
<p> 0.077014s.
</p>
<p>Creating grass patches...</p>
<p> 0.091830s.
</p>
<p>Creating stone mines...</p>
<p> 0.001106s.
</p>
<p>Creating small stone quarries...</p>
<p> 0.000668s.
</p>
<p>Creating metal mines...</p>
<p> 0.000618s.
</p>
<p>Creating small decorative rocks...</p>
<p> 0.003196s.
</p>
<p>Creating large decorative rocks...</p>
<p> 0.002491s.
</p>
<p>Creating deer...</p>
<p> 0.000272s.
</p>
<p>Creating sheep...</p>
<p> 0.000180s.
</p>
<p>Creating berry bush...</p>
<p> 0.000152s.
</p>
<p>Creating boar...</p>
<p> 0.000150s.
</p>
<p>Creating straggler trees...</p>
<p> 0.004044s.
</p>
<p>Creating small grass tufts...</p>
<p> 0.002846s.
</p>
<p>Creating large grass tufts...</p>
<p> 0.003711s.
</p>
<p>Creating bushes...</p>
<p> 0.002245s.
</p>
<p>Total map generation time: 0.809899s.
</p>
<p>Total entities: 3525, Terrain entities: 1451, Textures: 9.
</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_long.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_shake.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle2.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death2.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/others/fish_shoal_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/others/tuna_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/others/bird_circle_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Researcher.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trainer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Treasure.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Turretable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Upkeep.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Attack.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/Position.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Capturable.js'</p>
<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Fogging.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/Market.js'</p>
<p>Loading simulation script 'simulation/components/Mirage.js'</p>
<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/Population.js'</p>
<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
<p>Loading simulation script 'simulation/components/Repairable.js'</p>
<p>Loading simulation script 'simulation/components/Researcher.js'</p>
<p>Loading simulation script 'simulation/components/Resistance.js'</p>
<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/Settlement.js'</p>
<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/Sound.js'</p>
<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Trader.js'</p>
<p>Loading simulation script 'simulation/components/Trainer.js'</p>
<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Treasure.js'</p>
<p>Loading simulation script 'simulation/components/TreasureCollector.js'</p>
<p>Loading simulation script 'simulation/components/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
<p>Loading simulation script 'simulation/components/Turretable.js'</p>
<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
<p>Loading simulation script 'simulation/components/Upkeep.js'</p>
<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
<p>Loading simulation script 'simulation/components/Visibility.js'</p>
<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/Wonder.js'</p>
<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
<p>Loading RMS 'maps/random/marmara.js'</p>
<p>Loading map generator script 'maps/random/rmgen/Area.js'</p>
<p>Loading map generator script 'maps/random/rmgen/Constraint.js'</p>
<p>Loading map generator script 'maps/random/rmgen/Entity.js'</p>
<p>Loading map generator script 'maps/random/rmgen/Group.js'</p>
<p>Loading map generator script 'maps/random/rmgen/Noise.js'</p>
<p>Loading map generator script 'maps/random/rmgen/Object.js'</p>
<p>Loading map generator script 'maps/random/rmgen/RandomMap.js'</p>
<p>Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'</p>
<p>Loading map generator script 'maps/random/rmgen/Terrain.js'</p>
<p>Loading map generator script 'maps/random/rmgen/TileClass.js'</p>
<p>Loading map generator script 'maps/random/rmgen/environment.js'</p>
<p>Loading map generator script 'maps/random/rmgen/library.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/math.js'</p>
<p>Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'</p>
<p>Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'</p>
<p>Loading map generator script 'maps/random/rmgen-common/player.js'</p>
<p>Loading map generator script 'maps/random/rmgen-common/wall_builder.js'</p>
<p>Loading map generator script 'maps/random/rmgen2/gaia.js'</p>
<p>Loading map generator script 'maps/random/rmgen2/setup.js'</p>
<p>Loading map generator script 'maps/random/rmbiome/randombiome.js'</p>
<p>Setting biome generic/aegean.
</p>
<p>Loading map generator script 'maps/random/rmbiome/generic/aegean.js'</p>
<p>Loading map generator script 'maps/random/rmbiome/generic/nubia.js'</p>
<p>Loading map generator script 'maps/random/rmbiome/generic/sahara.js'</p>
<p>Loading map generator script 'maps/random/rmbiome/generic/savanna.js'</p>
<p>Loading map generator script 'maps/random/rmbiome/generic/temperate.js'</p>
<p>Generating Marmara of size 384 and 2 players.
</p>
<p>Loading heightmap marmara.png...</p>
<p> 0.214884s.
</p>
<p>Lowering sea ground...</p>
<p> 0.121644s.
</p>
<p>Smoothing heightmap...</p>
<p> 0.085734s.
</p>
<p>Marking water...</p>
<p> 0.023845s.
</p>
<p>Marking land...</p>
<p> 0.045844s.
</p>
<p>Painting shoreline...</p>
<p> 0.017336s.
</p>
<p>Painting cliffs...</p>
<p> 0.061312s.
</p>
<p>Placing players...</p>
<p> 0.220483s.
</p>
<p>Creating bases...</p>
<p> 0.014259s.
</p>
<p>Flatten the initial CC area...</p>
<p> 0.016039s.
</p>
<p>Creating layered patches...</p>
<p> 0.286963s.
</p>
<p>Creating decoration...</p>
<p> 0.041230s.
</p>
<p>Creating metal mines...</p>
<p> 0.001837s.
</p>
<p>Creating forests...</p>
<p> 0.213249s.
</p>
<p>Creating stone mines...</p>
<p> 0.005654s.
</p>
<p>Creating small metal mines...</p>
<p> 0.002881s.
</p>
<p>Creating fish...</p>
<p> 0.004849s.
</p>
<p>Creating berries...</p>
<p> 0.007083s.
</p>
<p>Creating animals...</p>
<p> 0.012774s.
</p>
<p>Creating straggler trees...</p>
<p> 0.015783s.
</p>
<p>Adding reeds...</p>
<p> 0.018987s.
</p>
<p>Total map generation time: 1.446648s.
</p>
<p>Total entities: 8101, Terrain entities: 4643, Textures: 11.
</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_long.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_shake.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle2.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death2.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/others/bird_circle_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Researcher.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trainer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Treasure.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Turretable.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Upkeep.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Attack.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/Position.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Capturable.js'</p>
<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Fogging.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/Market.js'</p>
<p>Loading simulation script 'simulation/components/Mirage.js'</p>
<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/Population.js'</p>
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<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
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<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
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<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Trader.js'</p>
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<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
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<p>Loading simulation script 'simulation/components/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/Wonder.js'</p>
<p>Creating shadow texture (size 1024x1024) (format = Format::D24)</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/floating_barrels.dae): Loaded successfully</p>
<p>Creating shadow texture (size 1024x1024) (format = Format::D24)</p>
<p>Creating shadow texture (size 1024x1024) (format = Format::D24)</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/palisade_rocks_gate_closed.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/palisade_rocks_gate_closing.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/palisade_rocks_gate_open.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/palisade_rocks_gate_opening.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_rotary_mill_grinder.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_relax.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_c.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_d.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_e.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_f.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_g.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m_aggresive.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/oxybeles_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/oxybeles_attack_ranged_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_siege_tower_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_siege_tower_move.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully</p>
<p>Creating shadow texture (size 1024x1024) (format = Format::D24)</p>
<p>Shutting down profiler2 GPU mode</p>
<p>Engine exited successfully on 2023-09-09 at 11:27:31 with 1536 message(s), 0 error(s) and 0 warning(s).</p>


====================================

 

 

1 hour ago, Freagarach said:

You could install it (on Linux). :)
Then use

gdb --args 0ad --editor

on the command line to run the editor inside GDB. I think the prompt from GDB will get you far enough for retreiving a stack.

Uh-oh. :blink:

Well, I'll try it, but I've moved on since, now I'm exploring the landscaping/painting tools, and those don't crash.

 

1 hour ago, Freagarach said:

Have you tried playing "Random Maps"? You can choose the size there.

I only discovered this feature yesterday, by accident. :rolleyes:

That been said, I don't know if it's just an unlucky roll, but my only attempt, making a "giant" sized version of the "Hellas" map, did result in a nice mountainous terrain with just a lake, nothing like the preview pic which features a shore... Could it be the map creating algorithm is slightly askew for really big maps? I'd need to explore this some more.

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On 10/09/2023 at 7:55 PM, krt0143 said:

And where does the appimage put the /mods folder?

~/.local/share/0ad/mods/

simply make the AppImage executable: **chmod +x my.AppImage** (i personally not prefer to use a appimagelauncher )

and you probably interesting to this postings. thanks to @andy5995 again very much:

 

 

Edited by seeh
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