richelbilderbeek Posted May 1, 2023 Report Share Posted May 1, 2023 I would enjoy to analyze my replays. I know that 0AD has a tool to put all units' stats into tables ( https://trac.wildfiregames.com/browser/ps/trunk/source/tools/templatesanalyzer ), but I could not find an analysis script/tool. Do scripts/tools to analyze a replay/savegame exist? If yes, where was I not looking? BTW, I think it is super cool to have a checksum on each turn. I assume that is an anti-cheat mechanism :-) Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted May 1, 2023 Report Share Posted May 1, 2023 2 hours ago, richelbilderbeek said: I would enjoy to analyze my replays. I know that 0AD has a tool to put all units' stats into tables ( https://trac.wildfiregames.com/browser/ps/trunk/source/tools/templatesanalyzer ), but I could not find an analysis script/tool. Do scripts/tools to analyze a replay/savegame exist? If yes, where was I not looking? BTW, I think it is super cool to have a checksum on each turn. I assume that is an anti-cheat mechanism :-) I can recommend the mod "Local Ratings". Afaik it works only on multiplayer replays, though Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 1, 2023 Report Share Posted May 1, 2023 2 hours ago, richelbilderbeek said: Do scripts/tools to analyze a replay/savegame exist? What kind of analysis are you looking for? Kill count? KD ratio? Eco? 2 hours ago, richelbilderbeek said: BTW, I think it is super cool to have a checksum on each turn. I assume that is an anti-cheat mechanism :-) Yes, this will also reduce OOS and make OOS easier to debug. However, it does increase the amount of information being transferred across network and processing demands, which means more lag. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 1, 2023 Report Share Posted May 1, 2023 25 minutes ago, Player of 0AD said: Afaik it works only on multiplayer replays, though It's possible to edit singleplayer replay files into a the format of a multiplayer replay and trick localratings into believing that it was multiplayer. 2 Quote Link to comment Share on other sites More sharing options...
richelbilderbeek Posted May 22, 2023 Author Report Share Posted May 22, 2023 @Player of 0AD > I can recommend the mod "Local Ratings". Afaik it works only on multiplayer replays, though Thanks, I will take a look@Yekaterina > What kind of analysis are you looking for? Kill count? KD ratio? Eco? Build orders. I can calculate by hand how to optimise a greedy strategy, but I feel that is overly clean. You know any tool that does that? Worst case is that I will need to write it myself :-) 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted May 22, 2023 Report Share Posted May 22, 2023 (edited) long time ago i was reading the replays and renamed then the replays by this script: https://github.com/sl5net/rename_0ad_replays/blob/main/rename_0ad_replays.kt "0ADgameType name0(civ0) VS name1(civ1), gameSpeed, mapType" And all "/" was replaced with ∕ in new FolderName idk if anything helpful (for you) is inside. its a kotlinC script. Edited May 22, 2023 by seeh Quote Link to comment Share on other sites More sharing options...
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