Ceres Posted March 7, 2023 Share Posted March 7, 2023 Dear Developers! Can you please provide some guidance when/why the crashlog.txt file (Windows 11) does not contain call stack information? I always only see what I show below (besides all the OS- and game-related information, of course). Should/could there be more? Call stack: (error while dumping stack: No stack frames found) errno = 2 (Error during IO) OS error = 0 (no error code was set) What does it mean if there is only this little (or no) information about the call stack? If there is only so little/no information, does the crashlog.dmp file contain it in lieu? Or is that other information? And how could I read (and understand) the unzipped memory.dmp if I created a memory dump for pyrogenesis.exe in Windows 11? After reading the Wiki about debugging, I am still not sure about it, hence my questions. Thank you so much for your help! Link to comment Share on other sites More sharing options...
Stan` Posted March 7, 2023 Share Posted March 7, 2023 Hello Ceres, Most of the time the engine is not able to recover the call stack, I'm not sure wether it's a bug in the implementation or an intended behavior. However when hitting certain conditions such as triggering an ENSURE macro you will get the call stack. If a memory dump was created when the game failed, (check the file modification/creation dates to be sure) one can read the call stack using visual studio. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now