sternstaub Posted February 6, 2023 Report Share Posted February 6, 2023 Hello friends, is it normal for the logfile to exceed 10GB in size within a short playing time? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 6, 2023 Report Share Posted February 6, 2023 No it's not. What's in it? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 6, 2023 Report Share Posted February 6, 2023 (edited) 40 minutes ago, sternstaub said: Hello friends, is it normal for the logfile to exceed 10GB in size within a short playing time? What were u playing? a26? the development version? Using a mod? I had my mainlog balloon some when testing the vulcan backend on mac without the spirv mod. This was accompanied by a small army of pyrogenesis processes that ate up a ton of RAM. My mainlog only got up to like 10mb but if you have a high end computer I could see it going far past that. Edited February 6, 2023 by real_tabasco_sauce 1 Quote Link to comment Share on other sites More sharing options...
sternstaub Posted February 6, 2023 Author Report Share Posted February 6, 2023 1 hour ago, real_tabasco_sauce said: I had my mainlog balloon some when testing the vulcan backend on mac without the spirv mod. This was accompanied by a small army of pyrogenesis processes that ate up a ton of RAM. My mainlog only got up to like 10mb but if you have a high end computer I could see it going far past that. That sounds like a valid explanation. I indeed tested a27. Good to know tho that it becomes a balloon, thanks for the information . Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 6, 2023 Report Share Posted February 6, 2023 19 minutes ago, sternstaub said: That sounds like a valid explanation. I indeed tested a27. Good to know tho that it becomes a balloon, thanks for the information . We need to know what's in that file please. @real_tabasco_sauce's error is different. Quote Link to comment Share on other sites More sharing options...
sternstaub Posted February 6, 2023 Author Report Share Posted February 6, 2023 Just now, Stan` said: We need to know what's in that file please. @real_tabasco_sauce's error is different. It was too big to open and i deleted it because there were only 500MB disk space left, sorry But i recall that it was about the shader backend. There was a wrong value for it in the config and i tried starting the game several times. It was set to "vulkan" instead of "spirv". Probably i set it to "vulkan" myself. Maybe that was the reason. Oh, and on the error window, i pressed "debug" once or twice ^^' . Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 6, 2023 Report Share Posted February 6, 2023 37 minutes ago, sternstaub said: It was too big to open and i deleted it because there were only 500MB disk space left, sorry But i recall that it was about the shader backend. There was a wrong value for it in the config and i tried starting the game several times. It was set to "vulkan" instead of "spirv". Probably i set it to "vulkan" myself. Maybe that was the reason. Oh, and on the error window, i pressed "debug" once or twice ^^' . Could you tell us if it happens again? Quote Link to comment Share on other sites More sharing options...
sternstaub Posted February 6, 2023 Author Report Share Posted February 6, 2023 20 minutes ago, Stan` said: Could you tell us if it happens again? I will certainly do that. But how should i attach a 50GB log? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 6, 2023 Report Share Posted February 6, 2023 Chances are that it's the same message over and over just have to know what it is Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 6, 2023 Report Share Posted February 6, 2023 25 minutes ago, sternstaub said: But how should i attach a 50GB log? you could just copy the first few hundred lines to a file and upload that. Quote Link to comment Share on other sites More sharing options...
sternstaub Posted February 6, 2023 Author Report Share Posted February 6, 2023 (edited) Step 1: Step 2: - start pyrogenesis and await error window - press "debugger" - await another error window - press "debugger" again Step 3: Browser crashes after these lines: edit: vulkan problem is fixed for me. still would suggest to not have the game generate 50 GiB of a logfile. Edited February 6, 2023 by sternstaub Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 6, 2023 Report Share Posted February 6, 2023 Okay then it's because you are running it incorrectly It should be mod.enabledmods = "mod public 0ad-spirv" rendererbackend = "vulkan" Quote Link to comment Share on other sites More sharing options...
hyperion Posted February 6, 2023 Report Share Posted February 6, 2023 locale.cfg should be local.cfg to have any effect, also not sure it will be picked up in that location, move it to ~/.config/0ad/config/local.cfg Quote Link to comment Share on other sites More sharing options...
sternstaub Posted February 6, 2023 Author Report Share Posted February 6, 2023 (edited) 2 hours ago, Stan` said: rendererbackend = "vulkan" Are you sure it's not "spirv"? I deleted all custom config and set the user.cfg to rendererbackend = "glsl". The game started thereafter. Then i went to graphics settings and changed backend on drop down menu to "vulkan". The user.cfg now also says rendererbackend = "vulkan". After i restart, that happens: log afterwards (now not so big anymore, last lines): Now i set it to "spirv" in the user.cfg, as it says in the source code, and the game starts. It has some weird graphic distortion in the first seconds, but then seems to work. The DropDown Menu is empty now: I reset to vulkan, user.cfg again says rendererbackend = "vulkan", and the same thing as above happens. I see that, if i put it on "opengl" ingame, that the user.cfg says "gl", not the thing that i entered above. But i wonder: if i place an inapplicable value in the config, then why does the game not say "Can't find a usable technique"? Because i have not provided the configuration for a valid technique, after all. But instead it simply starts. Probably some issue with the vulkan installation (although i am quite sure to have installed all the packages). Anyways, this is unrelated to the topic. Is there a general thread for technical problems on the forums? Did not encounter one so far ^^ However, after putting this 2 hours ago, Stan` said: mod.enabledmods = "mod public 0ad-spirv" rendererbackend = "vulkan" in here 1 hour ago, hyperion said: local.cfg [...] move it to ~/.config/0ad/config/local.cfg and i start the game, it shows: EDIT: vulkan problem fixed for me. Edited February 6, 2023 by sternstaub Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 7, 2023 Report Share Posted February 7, 2023 9 hours ago, sternstaub said: Are you sure it's not "spirv"? Yes I'm sure. See https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/config/default.cfg#L121 9 hours ago, sternstaub said: The DropDown Menu is empty now: That's because "spirv" is not a valid option 9 hours ago, sternstaub said: EDIT: vulkan problem fixed for me. Can you clarify? 9 hours ago, sternstaub said: Anyways, this is unrelated to the topic. Is there a general thread for technical problems on the forums? Did not encounter one so far ^^ There is none we prefer to handle issues separately preferably as tickets on Trac. Quote Link to comment Share on other sites More sharing options...
sternstaub Posted February 7, 2023 Author Report Share Posted February 7, 2023 (edited) 2 minutes ago, Stan` said: Can you clarify? After rebooting, it worked. Changing the path of local.cfg must have fixed it. Why the reboot was neccessary, i don't know. Edited February 7, 2023 by sternstaub Quote Link to comment Share on other sites More sharing options...
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