Jump to content

Question(s) for Modellers


TheScroll
 Share

Recommended Posts

  • TheScroll changed the title to Question(s) for Modellers
5 hours ago, TheScroll said:

Do you start from scratch? Or is there a base mesh that you start off with?

It depends. If it's for an existing civilization we try to reuse some elements. Since they are gonna share the same texture space anyway.

  • Like 1
Link to comment
Share on other sites

To start off you generally start from scratch, maybe import a model from the base game for comparison to get the scaling correct.

Afterwards I tend to keep like buildings in the same blender file so I can borrow elements off of it, it aids in set cohesion when you can compare things side by side

All the my flora is in one file as well, but the only things to borrow between those are leaf planes, tree trunks to edit slightly.

its better to start from scratch so you have a deep familiarity with the meshes, as a project space can get quite hectic even with that in mind
cheers, and good luck

  • Like 3
Link to comment
Share on other sites

11 hours ago, LordGood said:

its better to start from scratch so you have a deep familiarity with the meshes, as a project space can get quite hectic even with that in mind
cheers, and good luck

I come from a high-poly count background. So my question is: Is this because with low-poly, every mesh is different and therefore should be started from scratch? If low-poly isn’t the reason, then I believe it’s best to have a collection of basemesh ready to use.

Edited by TheScroll
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...