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wow, I was actually thinking about that trailer just yesterday.. from what I remember it was created by the members of WFG and I think the sound department of SCNpunk or something similar did the sounds :P? could be completely wrong though.. it is the trailer with the whole "the barbarians drawth nigh?" thing going on right? was it in AVI or flash format?

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Is that the 0 A.D. Promotional Trailer? That page says "voiceover work from Zeus Legion, of professional vocal studio, S.A.V.A.G.E." and "Sounds effects credits go to Wyrmwood." - I believe the rest was made by WFG members, though I wasn't around at that time.

(Oh, and do you happen to have the small version of it? I think we've lost that file and it might be nice to have it back :P)

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This was slightly before I joined the project, but as I understand it, other than the impressive voiceover which was provided by a third party, it was all done by WFG members (using Poser figures (I believe the Roman centurion was a heavily facial-morphed version of Daz's Michael 2) superimposed onto Bryce scenes, if I recall correctly), with Wyrmwood doing the sound, Jason doing most of the art.

Pretty darn good for a first attempt, I have to say. It took a lot of man hours to put together.

Edited by Acumen
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Yep, it was all in-house except for the narration. It was pretty good for the time (3½ years ago), although I'd love to be able to see what we could do if we went for a similar project today, with our new skills - but I think our priorities are elsewhere atm.

Edited by Vaevictis_Music
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Wildfire Games

Presents

*hawk screeches*

The barbarians draweth nigh...

*hawk screeches again*

Rome waxed mightily... yet begins to wane...

:P:D

I have the large version. I believe I dled it when I joined the forums... whever that was. :P

Jason did use poser on that. I can confirm that because I recall me asking him how he made the trailer one day. :) It is a pretty good trailer, I must say.

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Anyone notic the bug when the celtic bloke tosses his axe at the camera? For one frame when the axe is closest to the camera, its specular reflectivity reflects a whole bunch of off-scene blue background.

I was stunned by the trailer too when I saw it, it was a year or so before I joined when I saw it.

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