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Showing results for tags 'neutral'.
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My proposition here is explain one of my obsession to give it to this game. Is a feature knew as neutral buildings, I will use Warcraft 3 official info in order to explain this feature because they were the first that I saw implement this in a RTS, after them AOE 3 do it the same with tradepost. ################################################################################ Neutral buildings appear at strategic locations on every map in Warcraft III. They are designated on the minimap as tiny golden houses. These neutral buildings can be used by any race. Any unit that comes within close range of a neutral building can use it. When a unit enters the vicinity of the building, an arrow usually appears over its head, indicating that the unit can click on the neutral buildings to do business, such as hiring mercenaries or buying magic items(here can be technologies). Some buildings have automatic benefits, and require nothing more than the presence of a unit nearby. Here are a few neutral buildings that have been sighted in the lands of Azeroth. You can also use the Select User button on the neutral building and click on the unit you want to use to activate the building. Neutral buildings are never actually owned by any one player. To use a neutral building, a player must move a unit within one cell (150 game units) of the neutral building. The building will then indicate that it is now active for the player and can be used. Once a unit has activated a neutral building, the player can left click on the building and receive a new command card with a list of commands indicating what can be done at the building. Units from opposing sides can use neutral buildings simultaneously. All neutral buildings are invulnerable. Neutral buildings' stock has a Cooldown indicator so you know how long you need to wait for an item/unit to be back in stock. Use neutral buildings at night to avoid the Creeps defending them. ############# ------ source: http://classic.battle.net/war3/neutral/buildings.shtml ----############# We can have different Mercenaries from a biome region.
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- mercenaries
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The concept was mentioned before. A Neutral building is non-buildable structure and don't the architecture influence by any faction, isn't relative to any, is only a usable building if is captured by a player. in this new building you can train eyecandy units. slaves from all cultures. Men and women. This will be cheap than current villager. wild animal (tamed) to use as pet or to fight, like tigers, lions, elephant workers, war dogs. Examples
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- suggestion
- map eyecandy
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