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Showing results for tags 'modeling'.
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Hey, I was trying to import a model from a different game into 0 AD. I joined all of the mesh parts together, scaled it to the 0 AD armature, weight painted, and then exported to Collada. First error I ran into was the "Multiple Polysets" error. To remedy this, I clicked on the mesh and then selected export selected only. Then I got a "No Objects in Scene" error. I am wondering if I did something wrong or formatted it incorrectly. I know that you are supposed to remove the light and camera from the scene, but anything else, I have no idea... I would really appreciate some help from you guys Here is the scene for reference:
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Reminder: All Wonders should have a footprint area no greater than the Hanging Gardens of Babylon or Great Pyramid models already in the game.
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Any new love going the camels' way? I think the camel mesh and unit animations could use a revamp after @Alexandermb's very successful work on the cavalry. It would be excellent to have both Arabian and Bactrian camels: 1 and 2 hump. Then we can work on the rider textures and props to look more authentic. Right now they're just based on Persian units.
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