Jump to content

Search the Community

Showing results for tags 'game'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome
    • Announcements / News
    • Introductions & Off-Topic Discussion
    • Help & Feedback
  • 0 A.D.
    • General Discussion
    • Gameplay Discussion
    • Game Development & Technical Discussion
    • Art Development
    • Game Modification
    • Project Governance
    • Testing

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Lobby Name


Location


Interests


First Name


Last Name


Skype ID

Found 9 results

  1. Hello everyone, I am not here to contest a moderation decision nor to deny the legitimacy of a sanction when behavior crosses the line. Moderation exists and their work is sacred. What I want to share, however, is a reflection on what we sometimes lose when a player leaves (or is removed) durably from 0 A.D. JC is not an angel, he has had words too much, moments of anger, perhaps even statements that none of us would want to see reappear in the chat or on the forum. That deserves warning and sanction. On the other hand I am convinced that exclusion, even temporary, is not justified. If the moderators judge it useful, they can mute him permanently from the lobby. Then the players must protect themselves from him: There is autociv to mute a player or simply avoid him like a nuisance in the games. He did not seek to harm in a dangerous way against the project. Like DDoS or that kind of thing. Every player also represents something else: hundreds of hours spent playing, testing, reporting sometimes very technical bugs memorable games (good or catastrophic) that made dozens of people laugh, rant, progress a sincere love for this free project, born more than twenty years ago from passion accumulated knowledge on mechanics, civilizations, strategies, which he shared (even if sometimes with a bit too much salt) 0 A.D. is not a commercial game with a moderation budget. It is a project carried by volunteers, passionate people, and a relatively small but faithful community. Every regular player who leaves is a real loss for this ecosystem. We can afford to have a different functioning. We can claim to have a game above the others. A dogma to protect and leave in free access. Sanction firmly, yes. But applying a ban, is sometimes punishing the community as much as the individual. Many of us have already been young, impulsive, under caffeine at 2am after a raging defeat, or simply clumsy with our words. Some of us were lucky: a warning, a temporary mute, a private discussion with a more patient moderator… and we are still here today. I am not asking for general amnesty nor for the immediate return of JC. I am simply asking that we ask ourselves the question: Can we dehumanize him and consider him only as a lambda player who must have access to the game. Like a basic right. I am not even talking about second or tenth chance, he will do it again for sure. It is not by laxism that I propose to unban him. I consider that what happens in the games is private therefore not moderatable. If he wants to be the biggest villain on earth, he can, it is up to the player to avoid him. Thank you for reading until here. Whatever happens, I will continue to love this game and the people (even the ranters) who make it live. Kindly,
  2. http://www.pcgamer.com/age-of-empires-iv-announced/
  3. If I sell this game, will I get sued if I sell the source code for about $1,000, or do I have to give away the source code for free.
  4. I don't se the point to don't have can someone explain this at this point? A RTS without natural counter, only pikeman/spearman have Here is the visual counter of first AoE and works perfectly.
  5. Lets say I am done modifying this game after a long while of fiddling with the source code. I now have it like I want. How could I pack the game into an installer?
  6. https://www.rockpapershotgun.com/2017/08/22/anno-1800-announced/
  7. Excuse me if I am not in the right section, but what programming language is Pyrogenesis coded in?
  8. Seems like this is RTS games release week - 0 A.D, a new development version of Battle for Wesnoth, and now Widelands as well. We have just released Build 19 Widelands is a free, open source real-time buildup strategy game with single player campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it. You are the regent of a small clan. Your task is to build an ever growing settlement. Every member of your clan will do his or her part to produce more resources to further this growth. Widelands offers a single-player mode with campaigns that tell stories of the tribes and their struggle in the Widelands universe. However, settling really starts when you unite with friends over the Internet or LAN to build up new empires together – or to crush each other in the dusts of war. Widelands also offers an artificial intelligence to challenge you. Homepage
×
×
  • Create New...