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Found 4 results

  1. My proposition here is explain one of my obsession to give it to this game. Is a feature knew as neutral buildings, I will use Warcraft 3 official info in order to explain this feature because they were the first that I saw implement this in a RTS, after them AOE 3 do it the same with tradepost. ################################################################################ Neutral buildings appear at strategic locations on every map in Warcraft III. They are designated on the minimap as tiny golden houses. These neutral buildings can be used by any race. Any unit that comes within close range of a neutral building can use it. When a unit enters the vicinity of the building, an arrow usually appears over its head, indicating that the unit can click on the neutral buildings to do business, such as hiring mercenaries or buying magic items(here can be technologies). Some buildings have automatic benefits, and require nothing more than the presence of a unit nearby. Here are a few neutral buildings that have been sighted in the lands of Azeroth. You can also use the Select User button on the neutral building and click on the unit you want to use to activate the building. Neutral buildings are never actually owned by any one player. To use a neutral building, a player must move a unit within one cell (150 game units) of the neutral building. The building will then indicate that it is now active for the player and can be used. Once a unit has activated a neutral building, the player can left click on the building and receive a new command card with a list of commands indicating what can be done at the building. Units from opposing sides can use neutral buildings simultaneously. All neutral buildings are invulnerable. Neutral buildings' stock has a Cooldown indicator so you know how long you need to wait for an item/unit to be back in stock. Use neutral buildings at night to avoid the Creeps defending them. ############# ------ source: http://classic.battle.net/war3/neutral/buildings.shtml ----############# We can have different Mercenaries from a biome region.
  2. https://forums.ageofempires.com/t/sacred-sites/173977/4 I think that is the idea that I liked the most about the design of AoE IV. " you capture them and if you keep all of them long enough you win". In AoE IV mechanic clear, the developers have explicitly said that one victory condition they've experimented with is sacred site victory where a player must control all sacred sites to win. At various points in the fan event footage you can see control of the sacred sites listed as a victory condition, and here you can see that controlling all sacred sites starts a ~5 minute timer. Weirdly in that shot there's only one sacred site to control. In this footage from the most recent event you can see that there's 3 sacred sites in the middle of the map shown -- their icon is a circle with a cross in the middle. The minimap isn't fully explored so there could be more. Its plausible that they have some additional purpose beyond being a victory condition but we don't have any hints of that being the case. In 0 A.D. in our game they could be places of natural as well as cultural worship.
  3. Last match, which I unfortunately did'nt record, one of three Petra Bot AIs (Player 3, my ally) was constantly attacking the bridge in the middle of the map due to some Gaia furniture. I myself could'nt attack it. But in the end, the bridge was free. Despite having had a victory in the match, it was very slowing down the game, because the AI did not attack Player 4. Is there any way to either fix the map or the AI? I consider this as a hint for a potential bug report in Alpha 26.
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